Superfighters Deluxe

Superfighters Deluxe

Script: Chaos Mod
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Update: 26 Aug @ 10:18am

v.3.3.2

NEW EFFECTS:
  • Flare Guns - All projectiles become flares
  • Vehicle Rain - Vehicles fall from the sky! Stay indoors to stay safe!
  • Zombie Attack - Spawns a zombie next to a random player every 1.3 seconds. Zombies get gibbed when the effect ends.
  • Knockback Immunity - Players can't take knockback from any source. Melee stun is also disabled and crits are not possible.

Other changes:
  • Removed "Mine Launchers" effect. "Flare Guns" is now in its place
  • "Rainbow World" backgrounds are now lighter
  • "Ultimate Force" now also increases the throw force, not just melee force

Update: 8 Aug @ 9:44am

v.3.3.1a
- Removed a duplicate of Revive Dead Bots effect - no idea why it was there twice but it's not anymore

Update: 8 Aug @ 3:37am

v.3.3.1

NEW EFFECTS:
  • Rainbow World - All background tiles change colors every 2 seconds

Other changes:
  • Monochrome now lasts 35 seconds instead of 30 by default
  • Effects that spawn bots should now spawn them properly instead of just doing nothing sometimes if there are bots present

Update: 7 Aug @ 7:50am

v.3.3
NEW EFFECTS:
  • Play Random Music - self explanatory
  • Ultra Zoom - Forces individual camera at max zoom level
  • Super Jump King - Players can jump really high
  • Rapid Fire - Infine ammo + no need for reloading
  • Bomberman - All bullets spawn an explosive barrel instead of a projectile

Other changes
  • Breakable Weapons effect is back. For some reason it was accidentally removed a while ago and I didn't notice.
  • Always Crits and Breakable Weapons no longer return the previously saved Player data, instead they change your modifiers normally upon ending
  • Subscribe to Fleecade now also creates a dialogue above every player (not bot)
  • Randomize Teams has been updated to support 8 teams instead of just 4

Update: 31 Jan @ 5:24am

v.3.2.2b
- Finally updated description that shows up when using "/CM_INFO" command
- Added a "/CM_CJ" command that clears up any junk spawned with "Spawn Random Junk" effect. It's useful in the event that spawned junk causes a softlock and it's better than having to type "/CM_EFFECT 15" every time to clear it

Update: 31 Jan @ 4:53am

v.3.2.2a
- Fixed timer command not working (nobody reported this issue, so I had no idea until now, it was an easy fix)

Update: 28 May, 2024 @ 9:30am

v.3.2.2

- The popup message should now show the correct version of the script

Update: 28 May, 2024 @ 9:24am

v.3.2.1

New Effects:
- Aim for the sky - Every projectile is always being shot directly upwards
- Heavy Bullets - Bullets fired from your weapons are affected by gravity - it will cause issues if used with "Frozen Bullets" at the same time, but it shouldn't be gamebreaking

Update: 27 May, 2024 @ 9:48am

v.3.2

- Renamed "Kinda Monochrome" to "Monochrome" and removed the "begin" text that used to appear in chat whenever this effect occured
- "Regeneration" is 2x more effective

New effects:
- "Mine Launchers" - Every projectile fired from your weapon is an active mine
- "Poison" - The opposite of "Regeneration", takes away 1 HP from players every 420 miliseconds, however it won't deal damage if your HP is above 2, so you can't die from it.
- "Frozen Bullets" - Projectiles stay in place upon getting fired
- "Players Deflect Bullets" - Players deflect incoming projectiles most of the time

Update: 23 Oct, 2023 @ 7:02am

v.3.1

- Renamed "Pillows :3" to "Pillow Fight"

New effects:
- Subscribe to Fleecade
- Randomize HP of Everyone
- Explosive Birds