Company of Heroes 2

Company of Heroes 2

(2 - 6) Over and Under
Visar 1–9 av 9 poster
Uppdatering: 7 sep, 2014 @ 19:43

Uppdatering: 7 sep, 2014 @ 19:33

Uppdatering: 6 sep, 2014 @ 12:44

- Increased map brightness
- Cleaned up the boardwalk in the centre of the map so that it is 2 units wide. Allows for AT guns to get ontop of the cliff.
- Increased area under the railbridge for units to cross under.
- Units should no longer get stuck when getting called onto the map
- Updated minimap.

Uppdatering: 25 jun, 2014 @ 15:09

- Had to increase the land around the bases for the American faction.
- Popcap returned to default.

Uppdatering: 23 apr, 2014 @ 12:56

- Some of the world objects (cliff rocks) were set to Player1. This caused the AI to use mortars on them. This should be fixed.

Uppdatering: 17 apr, 2014 @ 13:28

- Removed the indestructable bridges from being selectable so that they no longer display their health.
- Fixed the strategical map so that it displays the less detailed black and white minimap instead of the default top/down map generated by worldbuilder.

Uppdatering: 12 apr, 2014 @ 19:33

- Upped population cap from the game default of 100 to 130.

Uppdatering: 11 apr, 2014 @ 14:23

- Fixed issue with the middle tunnel now allowing heavy vehicles through.
- Removed some pine trees from the middle of the map to clear up vision for the player, and increased lighting.
- Removed footbridge beneath the railbridge in the middle of the map and instead made it easier for infantry and vehicles to access the river to risk crossing underneath the bridge through the water.

Uppdatering: 11 apr, 2014 @ 2:27