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Oh how about them 2011 Canucks? *Laughs in Bruins*
The problem with the entry points is they are currently assigned to player 1002. Ditto for the starting territory team marker. Since the second team is players 4, 5, and 6, I think those need to be assigned to player 1004. Also, one of the entry points for that team has an impasse line painted along the border, which explains why the units coming in were stuck there, outside of the playing field.
Cheers.
ill definitely be playing this map a lot again
middle tunnels are fine and dandy
just the two tunnels directly behind one of the bases
the tunnels that are on opisite sides of the map behind the medical station and the repair station work fine so you dont need to delete them.
so I dont think it matters very much
if you cant widen the tunnels then just delete them alltogether and just have a normal pathway like you have on the oppisite side
athstetics dont matter because no one really looks over there anyways unless their army gets clogged up
gitches or not dont delete it
Two issues result from my makeshift tunnels:
1. units firing mortars or artillary from inside of it are immune to artillary or mortar fire back. Any artillary units firing from within a tunnel are immune to return artillary fire.
2. units getting stuck on the edges of the map with AI. Basically the map is unsuitable for this game and I'd like to remove it. Unfortunately it's also fairly popular. I can't increase the tunnel size unless I redo the tunnels which will take some time and some visual changes.
I will TRY to fix the tunnels on the edges of the map. But any return fire from units inside the tunnels will still result in "immune" return fire from other artillary units.
remove the tunnel completely!
One other thing to note - there is at least one forest area and some large rocks that units go through like there's nothing there. Might need to manually paint those areas in the impasse map. Wish I could be more specific about what the areas are but I suspect there's several.
Keep it up!
Nice map !!
https://www.youtube.com/watch?v=lKBISC5vXcE
Love the details placed around the map and the tunnels under the mountains. Also really liked the pathways leading up over one hill, and then the quarry on the other side of the map, both adding to difference in the map.
Overall amazing map, would highly recommend it!
One thing made me wonder though. At the top of the map, one of the places for one team to have their base, behind it, is a few burning houses and such with a few dead civilians. What's the story behind that? Was the train derailing cause of this? Or was it one of the sides who killed the civvies?
wint3rki11@gmail.com
and my art site just so you know i'm not oging to spam you and i'm actually a real artist and writer who just loves to creat stuff lol
st-wint3r.tumblr.com
if you email me ill send you the concept art that i came up with.
@Commisar Jones. The tunnels are a mix of bridges and the "Poznian Arch". Using bridges causes all kinds of problems though, so it's best to use the arch.