Left 4 Dead 2

Left 4 Dead 2

PATCH - Dead Air (Terminals)
Showing 1-8 of 8 entries
Update: 3 Mar, 2023 @ 7:35am

A minor update:

- Fixed an upgrade ammo pack blocking one of the restrooms's doors.
- Removed the pills from the urinal for being too hidden.

Update: 25 Jan, 2023 @ 8:53am

- Removed debug messages
- Cleaned up the addon description

Thanks, and have fun.

Update: 17 Jan, 2023 @ 4:03pm

- Fixed some new weapon spawners where they never would spawn at all
- Fixed metal detector event having mobs spawn in manners outside intentions:
- - Mobs no longer spawn in the stores around the metal detector or above the celling
- - Mob spawning is no longer endless
- Abolished usage of .NUC files

Update: 8 Jun, 2021 @ 8:14pm

- Fixed wrong infected population being used in the nav file
- Van now has nav blockers, disabled when it is started
- Offline thumbnail now works (Removed 'Thumbnail', and don't use 'Progressive', when exporting in GIMP 2.10)

Update: 4 Jun, 2021 @ 7:34am

- Thumbnails no longer have EXIF data
- Prevented bots from going through the metal detector on their own
- A bundle of somewhat trivial but QOL navigation mesh edits, that shouldn't be notice-able
-- For example: Chair seats leading to the Saferoom all have non-CI friendly navigation

Update: 19 Apr, 2021 @ 7:45pm

A really important update, comes with a hotfix too:
- Fixed scripts not being able to be loaded if they were in the .nuc file format (that no one reported for apparently, guess I doused the flames early)
-- Script console messages now have a [ORIN] tag as a result of this
- When the script first loads, an introduction message, and an inviting reminder to report bugs, is printed to console
- Provided better comments in the script files for certain elements, and commented out certain misused elements that do nothing, to avoid confusion
- Workshop Thumbnail experimentation (pls work in the ingame add-ons menu now)

Van Panic - Play Area
- Adjusted a pills spawner's origin so it'd glow more intuitionally
- Added a bonus remarkable for survivors going down an escalator
- Removed all the baggage cart props that would be invisible to players using Low Shader Detail or Low Effects Detail settings, as usage of __KeyValueFromInt() cannot properly update "mingpulevel" or "mincpulevel"!
Alarm Holdout - Play Area
- "fademindist" and "fademaxdist" doesn't properly update with usage of __KeyValueFromInt(), so "fadescale" is used instead
Alarm Holdout - Safedoor
- Prevented survivors from saying things such as "MOVE IT!" when near the saferoom

Update: 9 Apr, 2021 @ 3:44am

- In-game thumbnail reupdate (experimentation, not sure if it works)
- addonURL0 now filled up
- A description typo is fixed

Update: 9 Apr, 2021 @ 12:54am