Trailmakers

Trailmakers

Track Creator Plus
Showing 21-27 of 27 entries
< 1  2  >
Update: 28 Dec, 2021 @ 3:40am

Update v0.3.3.1

* fixed some typos

Update: 27 Dec, 2021 @ 6:47pm

Update v0.3.3

* fixed a bug with armoured seat block health after teleporting from within armoured seat

Update: 23 Dec, 2021 @ 1:10am

Update v0.3.2

* map/level detection updated to include the "High Seas" map
* "Teleport to Start" in the "High Seas" map now requires leaving the seat first (avoids causing player death)
* changed default side objects (choice of side objects from a list is still available and can be done before loading any track)

Update: 21 May, 2021 @ 2:58am

Update v0.3.1

* map/level detection updated to new mod api system and levels now referred to as Base Maps (this fixes the issue where some workshop 'map mods' caused the loaded Trailmakers base level to show as "unknown")
* "Teleport to Start" button can now be used from within a vehicle seat (destroys the seat)
* fixed the UI animation tick rate being inconsistent in multiplayer
* added a new UI button called "Where Are My Saved Files?" which shows info to help you find your files

Update: 21 May, 2021 @ 2:54am

Update v0.3a

* fixed some typos
* tweaked preview thumbnail

Update: 20 Apr, 2021 @ 9:04pm

Update v0.3

* New feature: Player Checkpoint Markers (Race mode menu)
- when this mode is switched on each player leaves a marker on each checkpoint as they pass through
- each marker has a different colour or pattern for each player to help tell which checkpoints they've been through
- markers reset for each player when they finish each lap
- this feature is switched ON by default

* New feature: "Mine-Point" mode - aka checkpoint mines! (Race mode menu)
- when this mode is switched on each player leaves an explosive MINE on each checkpoint as they pass through
- mines stay there even when hit and build up lap after lap
- each player's mines only disappear once they finish the race
- this feature is OFF by default

* New feature: Teleport to start (Race mode menu - if a track exists)
- when a track has been created or loaded the "Teleport to Start" button becomes available
- while not in a vehicle pressing the button will instantly teleport the player to a random point just near the start line of the current track
- in future we hope to be able to teleport the player's vehicle as well (not currently possible in mods)

* Overwriting existing track files is now permitted

* Other small bug fixes and cosmetic tweaks

v0.3 KNOWN ISSUES

* Player checkpoint markers and mine triggers sometimes partially collide with vehicle wheels and the player character. This is a TrailMakers bug affecting mods.

* Some workshop 'map mods' may cause the loaded Trailmakers base level to show as "unknown" (eg Desolate Dunes). Use the select level button if you wish to manually set the level (optional).

Update: 24 Mar, 2021 @ 9:25am

Initial Workshop version v0.2