Trailmakers

Trailmakers

Track Creator Plus
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Update: 25 Feb @ 4:37am

Update v2025.2 (February 2025)
----------------------------

NEW FEATURES:

- CUSTOM DECO OBJECTS
- Pit Garage Building
- Grandstand Covered
- Grandstand Open
- Grandstand Over-track covered
- Grandstand Over-track open
- Spectator Bridge
- 2 x doublesided Billboards (4 designs overall)

- PIT LANE SUPPORT
- add/remove a pit-in trigger and a pit-out trigger
- configurable auto pit speed limiter

- EDIT MODE TWEAKED
- the XYZ edit mode gizmo has been tweaked for better visibility
- a smaller 'clone' of the gizmo now appears above the player's head to allow it's orientation to always be in view

- START/FINISH CHANGES
- in multi-lap races the finish trigger now also starts the timing of the next lap instead of the next lap starting at the start trigger
- the start and the finish now have a visible line on the ground (can be toggled on & off)
- the start and the finish can now be repositioned anywhere
- cosmetics visibility can be toggled on or off
- trigger visibility can be toggled on or off
- line visibility can be toggled on or off

- TRACK ARROWS EDITOR
- add, edit or delete track direction arrows

FIXES & OTHER CHANGES:

- various tweaks and bug fixes

Update: 13 Jan @ 2:21am

Update: 12 Jan @ 4:28pm

Update: 7 Dec, 2024 @ 2:49am

Update v2024.4 (December 2024)

NEW FEATURES:

* CHECKPOINT SPLIT TIMES
- While racing, passing through a checkpoint now displays the player's split time
- this is displayed via a subtle message and also on the Player's Race mode UI (most recent split only)

MISC:

* Added "Great Carrier Reef" to the mod's map ID system

Update: 23 Aug, 2024 @ 11:14pm

Update v2024.3 (August 2024)

NEW FEATURES:

* RECENT LAPS LIST
- in Race Mode players can now view up to 20 of their most recent laps
- the button appears once a player has done at least two timed laps

* TWEAKED SELECTION GIZMO
- now includes axis labels (X, Y, and Z)
- no longer has collision with player

* PLAYER JOIN MESSAGES
- A random humorous message is displayed whenever a player joins

Update: 6 Aug, 2024 @ 12:45am

Update v2024.2 (August 2024)

NEW FEATURES:

* EDIT EDGE OBJECTS
- add, move, rotate and delete edge objects using mouse, buttons, input fields and player
- 1 level of undo for deleting edge objects
- reset an object while editing
- selection 'gizmo' to help with editing

* CREATE & EDIT TRACK DECORATION (DECO) OBJECTS
- add, move, rotate, duplicate and delete deco objects using mouse, buttons, keyboard and player
└─ use both global and local coordinates
- 1 level of undo for deleting deco objects
- reset an object while editing
- change 'static', 'visible' and 'trigger' attributes of deco objects
- special origin point indicators to help with mouse selection
- selection 'gizmo' to help with editing

* RACE START COUNTDOWN
- the host can activate the optional "Start Countdown" feature
- a 5 second countdown to the race begins
- when the countdown reaches zero player's can cross the line to start their race
- any player crossing the start line before the countdown gets to zero:
└─ gets a false start message
└─ needs to go back and re-cross the start line for their race to start

* RANDOMIZED CAR HORN
- while in a seat press the "right shift" key to play a random sound
- randomly chooses from 12 sounds
- spam protected with 2 second delay before it plays another sound

FIXES & OTHER CHANGES:

* fixed occasional missing edge objects when creating a track
* removed unusable objects from object lists
* fixed mine trigger being somewhat hittable (using trigger boxes as a workaround for TM collision bug)
* fixed mine explosion being silent (added additional SFX as workaround for TM audio bug)

Update: 27 May, 2024 @ 5:12am

Update v2024.1 (May 2024)

NEW FEATURES:

* NEW RACING MODE - DRIFT MODE!
- while a driver is racing the mod can detect when drivers are drifting based on certain adjustable parameters
- these parameters are minimum time, minimum angle of drift and minimum speed and can be changed by the host
- if the player starts drifting the mod shows a drift meter in the info hud to indicate how close each drift is to being awarded
- each drift is given a quality score and these are added up and updated live for the driver
- there is a chain bonus added to the score if a driver completes three consecutive unbroken drifts (3x quality score of 3rd drift in chain)
- at the end of a race a driver's final drift score and the drift tally are shown
- Drift Mode can be turned on and off in the settings

* IMPROVED TRACK CREATION - new systems to make track edges much smoother:
- laying a track now uses a player's movement direction (bearing) instead of a player's rotation
- angle and proximity detection to somewhat reduce bunching of side objects on the inside of tight corners

* NEW TRACK SIDE >>>>> DIRECTION ARROWS <<<<<
- created automatically in corners when making a track with edges
- they are height adjustable and can be hidden

* TRAILMAKERS RESPAWN/TELEPORT SYSTEM
- Teleport/Respawn at startline area
- Teleport/Respawn at finishline area
- can bring a player's structure with them
- can be the default Trailmakers respawn in the map

* RANDOMIZED STARTING GRID SPOTS
- Drivers randomly assigned one of 8 grid spots after a track is loaded or created

* RACE INFO HUD shown in the bottom right corner of screen (persistant screen message)

* BLOCK OR ALLOW BUILDER MODE IN RACES - blocked by default (race setting)

* BLOCK OR ALLOW REPAIRING IN RACES - allowed by default (race setting)

* FILE LIST SYSTEM for loading your tracks, presets and autosaves

* CUSTOM ICONS FOR SCREEN MESSAGES including showing each player their own checkpoint marker

FIXES & OTHER CHANGES:

* FIXED CHECKPOINTS:
- added option to make all checkpoints 'thicker' (Checkpoint Depth) to overcome the occasional failed checkpoint detection if player is moving very fast
- 3 options: 1m thick (original - fine for slower vehicles), 3m thick (default - good for faster vehicles), 5m thick (fatboi - good for jets, rockets, space ships)

* MULTIPLAYER HOST NOW HAS MORE CONTROL
- only the host can load/unload tracks, overwrite tracks or remove tracks from the load list
- the host player can assign the Track building tools to any connected client player
- the client tool holder may save, re-save and edit their created track but cannot overwrite any existing saves
- the client tool holder can release the tools back to host with a button
- the host can reclaim the tools at almost any time except:
└─ when the tool holder is creating or editing a track

* FILE SEARCH 'BEACON' FILE to find saved files more easily
- When the TCP mod runs it creates a tiny text file called "TCPBeacon" in your Steam userdata folder
- Use Windows File Explorer to search your Steam install drive (usually C: drive) with the term TCPbeacon
- When Windows finds that file, go it's location and all your saved files will be there

* IMPROVED AUTOSAVE SYSTEM
- now uses 10 re-usable slots per TM map instead of unlimited unique autosave files
- autosaves can be loaded from a list just like normal saved tracks

* NEW POPUP MESSAGES and various other little tweaks

KNOWN ISSUES
* Player checkpoint markers can partially collide with vehicle wheels and the player character (this is a TrailMakers bug affecting all mods)
└─ NEW: To reduce the effects of this issue checkpoint markers are now spawned higher up (only for checkpoints on the ground)
* in Multiplayer if a player joins the server while another player is laying a track the join pause may ruin the track
└─ I'm looking at some possible options to try to help with this but it's simply a result of the way mods work in multiplayer
└─ I may add some more advanced editing tools which would allow a player to fix a broken track

Update: 13 Dec, 2023 @ 5:12am

Update v0.3.6

* added detection of new sandbox maps ("Stranded in Space" and "Space Sector")
* added various popup messages
* improved side wall placement system (keeps it's width even when player "rolls")

Update: 27 Mar, 2022 @ 11:53pm

Update v0.3.5

* fixed a bug with teleporting when player is in a spaceship seat

Update: 18 Jan, 2022 @ 2:53am

Update v0.3.4

* possible fix for non-english region based bug causing failed loading of track files that have a comma as the decimal separator. These tracks should now load without needing to be hand edited first.