Arma 3
Force Through - Livonia [SP/CO18]
กำลังแสดง 1-10 จาก 28 รายการ
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อัปเดต: 26 ต.ค. @ 7: 49am

Allow setting targets for a group as soon as they spawn, instead of waiting for them to get within a "intel response distance."

อัปเดต: 25 ต.ค. @ 2: 54pm

- New setting to prevent AI from leaving the formation to engage targets.
- Show what friendly groups are attacking on the map.
- Make the battle area border more visible.

อัปเดต: 22 ต.ค. @ 1: 12pm

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

อัปเดต: 5 ต.ค. @ 6: 52am

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

อัปเดต: 19 ธ.ค. 2021 @ 3: 27am

Increase the max size of spawned groups to 8

อัปเดต: 11 พ.ย. 2021 @ 4: 50am

Make sure not to over-encumber units when adding ammo

อัปเดต: 11 พ.ย. 2021 @ 3: 21am

Fix ammo top-up on respawn not working in multiplayer

อัปเดต: 10 พ.ย. 2021 @ 9: 51am

Same, second attempt.

อัปเดต: 10 พ.ย. 2021 @ 7: 38am

Fix AI spawning issues on dedicated servers

อัปเดต: 9 พ.ย. 2021 @ 1: 00pm

Change factions: LDF + NATO vs Specnaz