Arma 3
Force Through - Livonia [SP/CO18]
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Aggiornamento: 26 ott, 7:49

Allow setting targets for a group as soon as they spawn, instead of waiting for them to get within a "intel response distance."

Aggiornamento: 25 ott, 14:54

- New setting to prevent AI from leaving the formation to engage targets.
- Show what friendly groups are attacking on the map.
- Make the battle area border more visible.

Aggiornamento: 22 ott, 13:12

- Target selection improvements:
-- Find best target on the first run, reducing annoying target switching.
-- Make groups prioritize targets that have fewer units already attacking them.
-- Configurable limit on how many groups can be targeting the same group. This helps keep the battle a bit more spread out rather than condensing into a single spot.
-- Allow unengaged units that are closest to possible targets choose their targets first, resulting in less random looking target selections.
- Change the patrol endpoint to MOVE instead of SEARCH AND DESTROY, removing the pointless wandering around at the end of the patrol route.
- Fix intel grid appearance - remove grey blocks, add border instead.

Aggiornamento: 5 ott, 6:52

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Aggiornamento: 19 dic 2021, 3:27

Increase the max size of spawned groups to 8

Aggiornamento: 11 nov 2021, 4:50

Make sure not to over-encumber units when adding ammo

Aggiornamento: 11 nov 2021, 3:21

Fix ammo top-up on respawn not working in multiplayer

Aggiornamento: 10 nov 2021, 9:51

Same, second attempt.

Aggiornamento: 10 nov 2021, 7:38

Fix AI spawning issues on dedicated servers

Aggiornamento: 9 nov 2021, 13:00

Change factions: LDF + NATO vs Specnaz