Arma 3
Force Through - Livonia [SP/CO18]
Showing 11-20 of 28 entries
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Update: 3 Oct, 2021 @ 4:41am

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Update: 3 Jul, 2021 @ 11:54am

Add fog slider
Add visible battle area border to preview

Update: 16 Jun, 2021 @ 12:24pm

Update: 16 Jun, 2021 @ 10:28am

Fix response distance fields in advanced config behaving weirdly.

Update: 16 Jun, 2021 @ 2:25am

Mission location selector compatibility with dedicated servers.

Update: 14 Jun, 2021 @ 2:33pm

Fix AI spawners using incorrect faction when running on a dedicated server

Update: 14 Jun, 2021 @ 9:37am

Fix win/lose triggers not working correctly

Update: 11 Jun, 2021 @ 5:21pm

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.

Update: 28 Apr, 2021 @ 8:06am

Decrease engagement and flanking distance in forests.
Fix actual vantage point waypoints not being added.
Allow switching to a different target when the current target group is fleeing.

Update: 1 Apr, 2021 @ 9:39am

Fix taking over as group leader not working correctly for non-server players
Make groups take cover when staying at waypoints to look for enemies