Stellaris

Stellaris

Necrodian Moons
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Update: 23 Dec, 2021 @ 4:51am

Update: 22 Dec, 2021 @ 4:46am

Update: 6 Dec, 2021 @ 8:51pm

Update: 6 Dec, 2021 @ 8:41pm

Update: 7 Nov, 2021 @ 3:38pm

Minor Update:
Changed Ship Icons so you can see the ship power.
Spawn uses Corvette
Moon uses Battleship
Planet uses Colossus

Fixed Hives being unable to pick the Greater Melding (Hive version of Planet Formation)

Update: 24 Oct, 2021 @ 6:03am

Tweaked Hive/Machine Health stats:
Machine Moon Shield/Hull 40k was 30k
Machine Planet Hull 125k was 100k

Hive Moon Armor 40k was 30k
Hive Moon Hull 30k was 20k

Hive Planet Armor 125k was 100k
Hive Planet Hull 100k was 75k

Update: 23 Oct, 2021 @ 9:57pm

Tweaked decisions for undeath worlds to check for hivemind pops, for anyone utilizing unorthodox non-necrophage hiveminds and now would be stuck with 1 or 2 worthless perks they would be unable to use (Carrion(my bad))

Will revert that sometime much later likely

Update: 23 Oct, 2021 @ 9:35pm

Minor tweak somewhere, previous patch notes below

Spawn:
25k armor 50k hull now 10k on both
Moon:
150k armor 250k hull now 50k on both
Planet:
600k armor 1m hull now 150k on both

Added armor/hull mult to go with shield mult

Altered stat mults:
Spawns stay the same at 10% mult
Moons increased to 15%
Planets increased to 20%
Orbital Bombardment Modifier stayed the same
Shield/Armor Mult decreased/set to 1% for Spawn
Shield/Armor Mult decreased/set to 2.5% for Moon
Shield/Armor Mult decreased/set to 5% for Planet
Hull Mult stayed the same at 10/15/20%

Added Hive/Machine Worlds
Hive worlds have natural armor regeneration but less health.

Hive Spawn:
10k armor 7500 hull with static armor regen of 2.5
Hive Moon:
30k Armor 20k Hull with static armor regen of 5.0
Hive Planet:
100k Armor 75k Hull with static armor regen of 10.0 (I have no idea how balanced armor regen numbers are)
Hive have Shield/Hull mults of 1% 2.5% 5% but have Armor Mults of 10/15/20%

Machine worlds have starting natural shields and shield regen instead of armor.

Machine Spawn:
10k Shield 10khull with shield regen percent of 0.05
Machine Moon:
30k Shield 30k Hull with shield regen percent of 0.15
Machine Planet:
125k Shield 125k Hull with shield regen percent of 0.25 (I have no idea how balanced shield regen numbers are)
Machine have Hull/armor mults of 1% 2.5% 5% but have Shield Mults of 10/15/20%

Update: 23 Oct, 2021 @ 9:22pm

Spawn:
25k armor 50k hull now 10k on both
Moon:
150k armor 250k hull now 50k on both
Planet:
600k armor 1m hull now 150k on both

Added armor/hull mult to go with shield mult

Altered stat mults:
Spawns stay the same at 10% mult
Moons increased to 15%
Planets increased to 20%
Orbital Bombardment Modifier stayed the same
Shield/Armor Mult decreased/set to 1% for Spawn
Shield/Armor Mult decreased/set to 2.5% for Moon
Shield/Armor Mult decreased/set to 5% for Planet
Hull Mult stayed the same at 10/15/20%

Added Hive/Machine Worlds
Hive worlds have natural armor regeneration but less health.

Hive Spawn:
10k armor 7500 hull with static armor regen of 2.5
Hive Moon:
30k Armor 20k Hull with static armor regen of 5.0
Hive Planet:
100k Armor 75k Hull with static armor regen of 10.0 (I have no idea how balanced armor regen numbers are)
Hive have Shield/Hull mults of 1% 2.5% 5% but have Armor Mults of 10/15/20%

Machine worlds have starting natural shields and shield regen instead of armor.

Machine Spawn:
10k Shield 10khull with shield regen percent of 0.05
Machine Moon:
30k Shield 30k Hull with shield regen percent of 0.15
Machine Planet:
125k Shield 125k Hull with shield regen percent of 0.25 (I have no idea how balanced shield regen numbers are)
Machine have Hull/armor mults of 1% 2.5% 5% but have Shield Mults of 10/15/20%

Update: 17 Sep, 2021 @ 8:12am

Removed Hive trait requirement now that Hives can get Necrophage trait