Stellaris

Stellaris

96 ratings
Necrodian Moons
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File Size
Posted
Updated
80.551 MB
7 Mar, 2021 @ 2:23pm
23 Dec, 2021 @ 4:51am
23 Change Notes ( view )

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Necrodian Moons

Description
Been watching Roanoke Gaming's Dead Space videos and got the urge to use Brethren Moons in Stelly.

SPECIAL NOTICE

To get the ship to spawn you must first have created a template for it in the ship designer. If you fail to have a design prepared and you enact a Convergence then the planet will be consumed and no ship will be spawned.

Spawning Mechanics
This mod adds in two new ascension perks that unlock new two new decisions:
Convergence: Requiring 100 necrophage pops, 7500 alloys and taking 2880 days to enact. Merge the pops of a planet into a Moon sized warship and causing the world to become barren.
Greater Convergence: Requiring 200 necrophage pops, 15000 alloys and taking 5760 days to enact. Merge the pops of a planet into a Planet sized warship and causing the world to shatter.
You must have a design ready in the ship designer or else the worlds will be sacrificed and nothing will spawn!

Combat Mechanics
During combat (outside of energy beings or machines), ships that Moons/Planets kill will give them a temporary buff to hull/armor regeneration for 10+5 days for each larger size.

As the Moon/Planets get kills in combat (unless energy beings or machines), they increase in hull and armor and even damage:
Tiny - 25 (Corvette)
Small - 50 (Destroyer)
Medium - 100 (Cruiser)
Large - 200 + 0.025% damage increase (Battleship)
Extra Large - 400 + 0.05% (Titan)
Colossal - 1000 + 0.1% (Juggernaut/Colossus)

Future Plans
More Sections
The ability to convert primitive civilizations into new moons.
New Components
Origin

Credits
Texture from Artstation Vladimir Olhovoy [www.artstation.com]

Mod/Ascension Perk Icons made from a mashup of:
Brethern Moon[www.pngaaa.com]
Space[themeccagym.com]
213 Comments
Jostar980 15 Mar, 2024 @ 5:21pm 
Other issue is if you change the design template and then retrofit either the planet or the moon most of the time it won't upgrade and just stay as pending forever. We did get the moon to upgrade a few times but not every time. Easy problem to solve if you just make your good template before you make the moon or planet. But it would be nice if this worked as well.

Only suggestion I have is it would be cool if the models had the tentacles and face like in the game. But thats only a nice to have :steamhappy:
Jostar980 15 Mar, 2024 @ 5:21pm 
This is a great mod thank you so much! Works great for the most part just noticed some issues. The Necrodian Planet has a very erratic fleet power value, upon construction it shows being worth 550k. However it almost instantly drops down to only 1 and can be anywhere between the two while moving around the galaxy.

We put it up against a fallen empire fleet of 570k when it was only reported as 1 and it almost completely destroyed the fleet single handed. So the actual stats don't seem to be effected its just a really weird thing.
Cephalon Sithalo  [author] 13 Oct, 2023 @ 9:55pm 
This is mostly done to be honest. There are a couple things I would like to add. Such as an Origin and maybe some events. I would also like to do something with PreFTLS but I hadnt found a good way to implement such a feature until recently but thats in another mod project that is currently unfinished other than a very basic thing.

I would love to get back to this and add what I want. But there are also over 20 other ideas I have floating around in my head and written out in a list that I am wanting to work on. And then theres the handful of projects I already have uploaded that I want to add more too.

And then I wonder what to do and instead of picking any of those, I default to playing a game instead...

PreFTL interactions would be more complicated than I can handle mentally. The origin I was working on caused me enough confusion as is. I could add a handful of fun random anomaly event but they honestly would not add much to the mod.
Demon7swordofficial 13 Oct, 2023 @ 5:35pm 
will you still be working on this (if your busy with life I understand)
Cephalon Sithalo  [author] 18 Jul, 2023 @ 6:26pm 
Are you a Necrophage or a Gestalt Ethic?
Joan 18 Jul, 2023 @ 6:02pm 
i dont see the perks you mention, they dont show up
Cephalon Sithalo  [author] 14 Jul, 2023 @ 10:29pm 
It still works
n6363 14 Jul, 2023 @ 7:02am 
Please update.
Cephalon Sithalo  [author] 27 Jun, 2023 @ 7:12am 
I dont remember. I presume you need the large shipyards for it but I dont see anything in the code that specifies if a ship can be upgraded or not or how to limit it to a specific shipyard size.

I remember I tried to make the game create a default design but the game just wasnt doing what it was supposed to do.

I also vaguely remember testing different variations out but I might have just triggered the event that generates them over retrofitting them... Im sorry
FFomAA 27 Jun, 2023 @ 6:57am 
Hello, love your mod so far, but i have a question. Do i need colossal/titan shipyards to upgrade a necrodian planet or is it just permanently shit because i forgot to put anything except little strike ships?