Rivals of Aether

Rivals of Aether

Ao
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Update: 29 Aug @ 9:19pm

v2.7
notes
hotfix to fix shading value because if i dont do it right now i probably never will.

Update: 29 Aug @ 9:01pm

v2.6
additions
- ALT COLORS ... some alt colors have been removed and in their place are new colors. theyre cool if i say so myself! i love making original alts

changes
- ALT COLORS ... they have shading value tweak treatment now
- TAUNT ... DOWN TAUNT is now Pondering The Aorb. this was formerly attack+taunt that was used for testing some alternate behavior, but the testing is long done by now (results were applied in v2.5) so i disabled the mode setter functionality and it's now just this.
- USPECIAL-DASH ... yes! that's right! this gets a ledge snap, too! at last!
- NSPECIAL ... you get a ledge snap too!! that's right!!!
--- i considered putting it in FSPECIAL too, but with how many you can use in one airtime i figured it doesnt need one. sorry if you were lookin forward to that!
- NSPECIAL TULIP MOON ... has a glow to it now.
- NSPECIAL TULIP MOON ... it now cancels normal USPECIAL on hit, allowing you to do USPECIAL again.

balances
-- -- idk
- STATS ... shorthop speed reduced by 2 (9 -> 7)
--- i guess this was a leftover relic from the times of Acid Rainbows
- UTILT ... angle now 90 (89 -> 90)
--- WHY WERE YOU LIKE THIS???????
-- -- beneficial
- DATTACK ... endlag reduced.
- FTILT ... measures to make it hopefully more reliable to connect togather has been applied, such as:
- FTILT ... hit 1 angle is now lower. (20 -> 15) wow thats crazy
- FTILT ... hit 1 base knockback increased (10 -> 12)
- FTILT ... hit 1 now has SDI multiplier of 0.
- UTILT ... endlag reduced by 2 frames, idk about whifflag
- FAIR ... endlag reduced drastically. (30 -> 18)
--- WHY WERE YOU LIKE THIS???????
- DAIR ... landinglag reduced by 2 points (8 -> 6)
- USTRONG ... endlag reduced.
-- -- counterplay
- DATTACK ... now has whifflag
- DATTACK ... removed IASA.

notes
''an update? for me???'' yes!
balance changes pretty much based on what spiderboi has proposed. thank you!
ao loves you!
open for inputs!

Update: 14 Nov, 2023 @ 9:14am

v2.5 proper
changes
- made it so you can do the DSPECIAL cancelling for 6 frames after moves hit.
--- it's 6 frames because it is the same amount of frames as the control input buffer. the way i implemented this makes it easy to change how many frames it can check for so i can easily make it longer!
- because of this above change, v2.3's attack-taunt lost the purpose of setting the experimental stuff, so i made it the up-taunt.
- FTILT has slightly updated animation. FTILT's horizontal speed also has been increased, making the effective range slightly further
- UAIR has slightly updated animation, and its hitboxes are now larger to fit it.
- UAIR also has a new hitbox, sweetspot for KO'ing!
- DTILT animation tweaked as well
- BAIR animation too, putting emphasis on that back hit is stronger or at least different
- added sparkly trails for dspecial

fixes
- fixed an issue where one (two actually) of the FAIR hitboxes have different sound effects (thanks mallow!!!)

balances
-- -- beneficial
- FTILT's horizontal speed increased, making effective range slightly further
- UAIR's hitboxes are larger
- UAIR has a new sweetspot hitbox, uh its beneficial right?
- DTILT moves forward a bit now. with horizontal speed.

notes
i dont remember if theres anything else i changed my brain doesnt work right now
ao loves you!
open for inputs!

Update: 26 Mar, 2023 @ 11:48am

v2.5
extra test version

Update: 26 Mar, 2023 @ 11:26am

v2.4
additions
- this is a small small patch to just add my new changelog template.

Update: 26 Mar, 2023 @ 2:28am

v2.5
final test version

Update: 21 Mar, 2023 @ 8:57am

v2.6

Update: 21 Mar, 2023 @ 3:46am

oops lol

Update: 21 Mar, 2023 @ 3:45am

v2.5

Update: 16 Sep, 2022 @ 9:52am

v2.4
changes
- since people came across it on accident, removed the manual "optimal mode" added in v2.2 as stars should be optimized now....... right?

fixes
- fixed an issue where Early Access (gameboy) alt outline is not updated to the new css
- fixed an issue where i forgot to remove blue rimlight from results screen, ending up showing a weird color
- fixed an issue where respawn platform has colors that is affected by alt colors now

notes
ao loves you!
open for inputs!