Rivals of Aether

Rivals of Aether

Ao
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Update: 15 Sep, 2022 @ 8:50am

v2.4
changes
- since people came across it on accident, removed the manual "optimal mode" added in v2.2 as stars should be optimized now....... right?

notes
ao loves you!
open for inputs!

Update: 14 Sep, 2022 @ 11:05am

v2.3
additions
- new alt colors: "Les Go!!!"
- redone FAIR to be anew.
- a new attack-taunt, which allows you to test an upcoming change for dspecial! changes will be applied later according to playtesting.
- made NSPECIAL grab. (experimental)

changes
-- -- PERFORMANCE
- NSPECIAL "Tulip Moon" 's visual effects have been greatly optimized! it should be much better on your FPS

-- -- cosmetic/visual
- alt colors "Apotos", "Doomsay", "Mi Ao", "Red 2", "Consigned to Oblivion", "Ranked Gold", "Winning", "Antefn", "Neae", "Sundews" have all been adjusted to be hopefully more appealing.
- also changed the name of "AOL" alt to "AOL Instant Messenger"
- tweaked feri down-taunt costume. i was distracted
- tweaked CSS portrait for no reason other than that "it didnt look polished enough somehow"
- added sparkles particle to bair and fspecial
- added the "star ring" particle for cancelling attacks with dspecial, the same one as nspecial. i can afford this now because of the optimization
- buffering dspecial now has a small visual effect below ao.
- USPECIAL animation is adjusted to accomedate for hitbox size changes (detailed below)
- normal USPECIAL landing "sword beam"'s animation is adjusted as well for hitbox size and active time
- the alt colors will now affect the Ori & Sein VFX Ao uses.
- hitting the NSPECIAL "tulip moon" with strongs now has a sound effect.
- DATTACK animation tweaked! gameplay values been adjusted accordingly as well

- - - - gameplay
- hitting the NSPECIAL "Tulip Moon" with FSPECIAL now reduces the "spin count" instead of increasing it (previous behavior), making you possibly continue the combo for longer???? idk??? is there potential for that???
- buffering DSPECIAL on UTILT now activates DSPECIAL on the final hit
- buffering DSPECIAL on FTILT now also activates DSPECIAL on the final hit
- hitting the NSPECIAL "tulip moon" with FSTRONG and DSTRONG now boosts Ao horizontally.
- NSPECIAL's "spin amount" buffer time when jump-cancelling has been reduced by 4 frames. (20 -> 16)
- NSPECIAL's "spin amount" buffer time doesnt happen when you're continuing NSPECIAL on ground now.
- removed the bounce from NAIR (dspecial thing really made it redundant basically)

fixes
- fixed an issue where hurtbox doesn't change properly when you dspecial-cancel a move.
- fixed an issue where hitting NSPECIAL "tulip moon" with strongs doesn't remove the move's hitbox that was already out.

balances
-- -- idk
- NAIR late hitbox active frames has been increased for 2 frames (??)
- DTILT base hitpause increased by 2 points
- DTILT angle is higher now (40 -> 90) (??)
- UTILT damages adjusted
- UTILT body hitbox size adjusted

-- -- beneficial
- NAIR startup reduced by 4 frames (9 -> 5)
- NAIR endlag reduced by 4 frames (not counting whifflag)
- DATTACK hitbox values/sizes adjusted generally! (simply put, it's bigger and the angle is higher now)
- DTILT endlag adjusted and the endlag is also quicker
- DTILT hitbox horizontal size is bigger now

-- -- counterplay
- normal USPECIAL's airdodge cancel time has been reduced (21~33 -> 27~33)
- parrying USPECIAL will remove the landing "sword beam" hitbox now (even if it was parried earlier in the move)
- normal USPECIAL (landing) endlag increased by 2 frames
- normal USPECIAL hitbox sizes are reduced (mostly horizontal size)
- normal USPECIAL landing "sword beam" hitbox size is reduced (mostly vertical size)
- normal USPECIAL landing "sword beam"'s starting location has been adjusted so the total distance is technically slightly shorter
- normal USPECIAL landing "sword beam"'s active time is reduced at the end (it is visibly distinguishable now i think?)
- NAIR damage reduced because it's a rather fast move now (early 7 -> 5, lat e4 -> 3)

notes
sorry for making anyone who was waiting for this wait like a whole year for this
ao loves you!
open for inputs!

Update: 11 May, 2021 @ 9:14am

v2.2
additions
- added a manual "optimal mode". press taunt + parry in game-start countdown, or press taunt + parry + down if you missed it. this mode will hide the visual effects for nspecial.

changes
- you can now only uspecial once per airtime, meaning you can't airdodge cancel and do another one.
- when you input fspecial jump cancel while in hitpause, it will be "buffered" now, and be executed as soon as hitpause is over.
- nspecial "early hit" sound adjusted.

notes
day 1 update but again???
ao loves you!
open for inputs!

Update: 11 May, 2021 @ 12:00am

v2.1
changes
- uspecial "fall" speed increased, along with spike strength.
- uspecial cancel has been changed to be only executable at the "peak" of the rise.

fixes
- fspecial "fake jump cancel" can be done with tap jump now.

balances
-- -- idk
- nspecial final hit hitpause growth increased. (0.4 -> 0.75)

-- -- beneficial
- nair endlag has been reduced by 2 points (16 -> 14, excluding whifflag)
- dash speed increased. (6.5 -> 6.8)
- initial dash speed increased. (7 -> 7.5)
- waveland friction decreased. (0.03 -> 0.02)
- you can now go into Cutter Dash 2 frames earlier. (15 -> 13)
- fspecial startup is 2 frames faster. (10 -> 8)

-- -- counterplay
- there was an old code left over that locked your hsp when you get hit by uspecial 1st hit. i've changed it so you can DI it now.
- uspecial first hit's hitstun has been decreased by half - if you use uspecial normally, you can still hit it as usual. however, if you cancel it

notes
drastic changes begets day 1 update
i forgot what else i should be changing.
ao loves you!
open for inputs!

Update: 10 May, 2021 @ 11:10am

v2.0
additions
- the "Violet" alt has been removed and is replaced with "Mi Ao" alt.
- new alt colors: "AOL", "Dilemma", "Consigned to Oblivion", "Ranked Gold", "Winning"
- new alts referencing other VS Plantoid event plantoids: "Antefn", "Neae", "Sundews", "Gunplant", "SHU"
- entirely new nair! what does it do? try it out!
- you can now... cancel tilts and aerials into... dspecial... on hit now... be afraid.
- fspecial jump cancel (you can only jump cancel on hit) now does a "fake jump" that doesn't consume your actual doublejump.
- fspecial "spin phase" is now kept for a bit after you jump cancel, so you can continue the spin phase after jump.
- old n/fspecial has been moved to fspecial. and in its place...
- entirely new nspecial, comet tackle!! and with it, comes this odd moon thing... maybe you can just hit it, i don't know.

fixes
- feri costume coords have been fixed.

changes
- - - - cosmetic/visual
- results portrait has been resized to be smaller!
- EA alt has flat shading.
- EA alt has outline.
- "Doomsay" alt, "Silentman" alt, "End of the Lime" alt, "Cherry Red" alt, "Slice" alt, and "Apotos" alt has been adjusted to be more interesting.
- "A.R." alt has its name changed to "Samsara and Paramnesia"
- the changes made to acid rainbows' dair has been applied to ao's dair as well. e.g. animation speed for clarity, and removing "recovery" sound
- victory theme changed to acid's classic twilight v2. fits her more, personally.
- "silentman" victory theme tweaked.
- uspecial animation as a whole have been tweaked a bunch! large visuals, leading to large hitboxes.
- crouch frames tweaked to look cooler!
- the attacks' blue trails are now instead gold.
- dair pose has been tweaked a bit???

- - - - gameplay
- bair speed boost velocity increased by 1 point (1 -> 2)
- walljump angle has been changed to be a bit more vertical! (hsp 7 -> 5, vsp 11 -> 13)
- nair can now be walljump-cancelled??? (experimental)
- fspecial can now be walljump-cancelled.
- activating dspecial now resets input buffer for special. in other words, using dspecial near the ground won't make you use dspecial again now.
- you won't be able to jump-cancel fspecial's 5th "final spin phase" hit now.
- utilt's "main hit" is now a 3-hit multihit now, with hitpause and sounds adjusted.
- uspecial's hitboxes have been tweaked! bigger to fit the new visuals.
- normal uspecial while it is rising can now be airdodge-cancelled.
- normal uspecial's movements have been tweaked! hopefully it's... better...?
- uspecial cutter dash input has been changed (instead of smash input on direction, you now hold special and direction. if up is held at the same time, however, it will not acticate cutter dash.)
- uspecial cutter dash can be IASA'd out of on hit.
- uspecial cutter dash can be walljump-cancelled.
- uspecial cutter dash horizontal distance has been increased by increasing the speed by 3 points. (hsp 9 -> 11)
- uspecial cutter dash is a bit longer, and the movement has been slightly changed.
- you can now move a bit in ustrong endlag.

balances
-- -- idk
- dattack startup increased by 3 frames, and endlag increased by like 5 frames
- fstrong goes a bit further forward (physically) (hsp 2 -> 4)

-- -- beneficial
- fspecial is generally faster.
- fspecial jumpcancel window is now MUCH earlier.
- fspecial endlag is shorter by 3 frames. (20 -> 17)
- run speed is faster by 0.3 - making it clairen speed (6.2 -> 6.5)
- ustrong's hitbox has been made slightly bigger to hopefully hit grounded orcane.

-- -- counterplay
- nspecial damage decreased by 2 (8 -> 6)

notes
the basically-a-new-character big update. who said she was a weak acid rainbows?
ao's gonna be crazy, now. atleast, maybe?
special thanks to SAKK, Ludosity, and the one animator at Ludosity who decided to make frallan as a whole!
ao loves you!
open for inputs!

Update: 4 Mar, 2021 @ 10:53pm

v1.0