Don't Starve Together

Don't Starve Together

Playable Pets Essentials
Näytetään 1–10 / 136
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Päivitys: 14.9. klo 0.47

-Added IsAlly function to PigFaction component.
-Added PlayablePets.IsDestructionEnabled to determine if -MobDestruction setting is enabled.
-Recovered Deerclops common stategraph.

Päivitys: 8.8. klo 9.12

-Added PlayablePets.DoCommonHide to commonize "flying/disappearing" mechanics.
-Added several common stategraphs for mobs, after the update sweep there will no longer be "duplicate" stategraphs.
-Updated Common OnAttacked event handler to support electrocution.

Päivitys: 29.7. klo 8.46

Päivitys: 28.7. klo 16.43

Päivitys: 28.7. klo 15.00

Päivitys: 15.7. klo 21.33

-Fixed an oversight with sink_fast state allowing mobs with a minhealth above 0 to crash the game.
-Mobs using minhealth that die will have their minhealth restored upon reviving.

Päivitys: 14.7. klo 11.15

-potential fix for boat softlock.
-PlayablePets.RemoveAmphibious now has a 2nd parameter for noplatformhopping.
-Made many functions in the playablepet component to allow swapping the "slot" parameter for a skill's name instead for more control.
-Fixed an ordering issue for abilities in the playablepet component.
-Added function IsAttackPressed() to playablepet component, this will return a boolean based on whether you're holding down an attack button.

Päivitys: 13.7. klo 15.47

-hotfix

Päivitys: 13.7. klo 13.52

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

Päivitys: 10.7. klo 17.44

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.