Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.0]
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Update: 29 Apr, 2024 @ 7:14am

Fixed a coding error.
Added cloaking devices for Psionic Controllers.

Update: 23 Apr, 2024 @ 12:08am

Added some agendas could unlock technologies of living metal, nanites and dark matter.
Updated some icons.
Fixed some localisation errors.

Update: 19 Apr, 2024 @ 11:04pm

Fixed a bug where ancient mega-jumpdrive could be built.

Update: 19 Apr, 2024 @ 7:38am

Added some small events.
Updated some models.
Gravity Weapon Bombardment will not trigger too many event dialogs.
Added councilor modifier for Star in Aurora AI Leader.
Ancient AI Military Node provides Ship Upkeep reduction.

Update: 11 Apr, 2024 @ 10:01am

Added some small events.
Reverse engineering of Key of Twilight requires more technologies.
Added more slots for Advanced Colonizer.
Updated some portraits of ancient AI.
Fixed a bug where cancel Industrial City World will remove all districts.
Fixed a bug where Vacuous Harbor's position is incorrect if it enters system by other means except Jump.
Fixed some localisation errors.

Update: 9 Apr, 2024 @ 2:46am

Fixed a bug that salvaged Starlight Custodian could not be correctly protected like other ancient titans。
Fixed a bug where Starlight-II's special trait could be incorrectly give to some special leaders.

Update: 5 Apr, 2024 @ 6:06am

Starlight-II's subsystems will give leaders a static trait.

Update: 2 Apr, 2024 @ 7:31am

Starlight-II will be protected like ancient titans.
Fixed a bug where protection system of ancient ships could not be triggered correctly.

Update: 2 Apr, 2024 @ 2:20am

Fixed a bug where Vacuous Harbor could be build in system with star scale megastructure.
Fixed a bug where protection system of ancient ships could not be triggered correctly.

Update: 1 Apr, 2024 @ 7:35pm

Fixed a bug where Vanilla Ringworld could be built in Ancient Ringworld's system.