Arma 3
Dead's Overthrow Beta
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Update: 2 Jun, 2023 @ 10:34pm

  • Added "Repainting Feature" when using ace to interact with an owned vehicle
    • Allows to spend spray-paint cans to either set the vehicle skin to any texture (I.E when factions use the same vehicles with different camouflage)
    • Alternatively you can paint the vehicle texture to be a procedural color or camouflage, the quality of the result varies heavily from vehicle to vehicle
    • Mission now saves vehicle textures
  • Finished container delivery mission for stores
  • Jobs where it's relevant will now display the distance in a straight line to the destination
  • Greatly increased storage capacity of the recovery truck

Update: 17 May, 2023 @ 9:08pm

  • Improved Gangs
    • Gangs can now 'level up' if they gain enough resources
    • Leveling up greatly improves the gangs camp, giving static defenses, as well as greatly increasing maximum gang members
    • added "launcher" gang unit, level 2 gangs can now upgrade a unit to have a launcher instead of hiring more members
    • High reputation with gangs will make them not attack the player on sight for carrying a weapon
    • High reputation with a gang will allow the player to buy their assigned gear at a discounted price from them
    • Killing the leader of a gang will make the remaining members very, very, angry towards the killer
  • Currently only Altis and Malden are playable
    • Completly overhauled bases on Altis and Malden, with some semblance of game progression in mind
    • If 3CB factions is loaded, Malden will use units from that mod instead (Cold War US Late and Malden Defense Force units)
    • Added 'Dynamic Flags' system
      • Placed <250 flag post around the towns of Altis, to be added to other maps, the flag they wave will change to show who controls the town
      • Tested to ensure the flags, and updating them, has no performance impact
  • Revamped economic calculations
    • Gun dealer's prices are now reduced by low stability and a small population
    • price is now dependent on distance from nearest port-stability-population size, in that order
    • Vehicle and house/lease prices are now less effected by price fluctuations than goods prices
  • Revamped various GUIs
    • Start game GUI, added some more game settings
    • Buy/sell GUI, Sell GUI now shows predicted value of goods being sold
    • Fixed some misplaced elements on various GUIs
    • Added some QOL elements to various GUIs
    • Gang UI is now much more informative towards how the gang will treat the player
  • Improved various NATO AI functions
    • support vehicles now come with an engineer along with crew
    • patrol vehicles now come carrying an infantry squad to assist them
    • VCOM AI along with some other base ARMA AI elements are disabled on vehicles until they reach their AO, preventing them from getting distracted along the way and never arriving
    • NATO is now way, way less willing to just abandon the objective its assigned to protect
  • Warehouse inventory is now per town, no more quantum space storage
  • Altered buildings/placeables costs
  • Placing buildings now hides nearby terrain objects, so you can build warehouses without worrying about rocks clipping through
  • Added many new crafting recipes
    • added some mod-specific crafting recipes (I.e if the player is running N.I Arms)
  • Improved mod compatibility
    • Greatly improved compatibility with N.I Arms
    • Added full compatibility for Free World Arsenal
    • Added full compatibility for Ivory Cars
  • Added RHS:SAF as a dependency, objects from that mod will now be used by the game by default
  • Added full compatibility with Western Sahara DLC
  • Remade building templates for Altis and Malden, no longer should the spawn furniture be out for blood
  • Fixed table in spawn house being sharper than a sword
  • Improved random NATO search logic
    • It should be much more likely for them to search you
    • Search chance per tick is now based off distance from nearest police unit
  • NATO Checkpoints now get perturbed if you try to run off before the search
  • Added some new jobs, increased pay-out of most jobs
    • Fixed function that's supposed to make certain jobs only preform-able once
    • Fixed function that's supposed to keep certain jobs from appearing multiple times
    • Altered code of most jobs to function better (or at the very least function at all)
  • Moved object Actions to all be ACE Menu Actions for consistency
    • Fixed being able to store items and money in your local flora
  • Fixed ambient vehicle spawn logic to spawn more than the same exact trucks.
    • Ambient vehicles now have high chance of having certain items in them
  • Added Resilience Skill, increases Ace Medical Pain Tolerance
  • Resistance Property tick is now calculated using system time instead of in-game time.
    • (I.e lease income now pays out every 1H real time instead of every 6H in game time)
  • Added GUI element for interacting with civilians
    • Removed Ace interactions, instead now clearly instructs the player to press Y while looking at a civilian to talk to them
  • Storekeeper names are now remembered
  • Greatly adjusted what products which store sells
  • Added icon for boat dealer on map
    • Added boat dealer spawns for Altis
  • Adjusted many prices by seemingly random intervals
  • NATO now considers explosives illegal
  • Added ACE Fortify module
    • Fortify Tool can be crafted
    • Fortify budget can be increased by resistance leader in resistance menu
  • Added some new spray tags, fixed some tags being sideways
  • NATO unit load-outs now have a small chance of having their optic randomized
  • Police should no longer stop patrolling and swarm the center of the town.
    • Civilians should no longer run far, far away from their town
  • Added Civilian variants of some vehicles to be bought at the car dealer
  • Added map Capital, it is more resistance to stability changes, always has max population and stability when game is being started
  • Improved spawning logic, have yet* to see any vehicles enter the stratosphere after spawning
  • NATO FOB statics are now physically attached to the ground
  • ACE custom vehicle names now show up when transferring items to one of multiple vehicles

    TBC

Update: 6 May, 2023 @ 5:38pm

Update: 28 Apr, 2023 @ 6:24pm

Update: 26 Apr, 2023 @ 5:11pm

Update: 20 Apr, 2023 @ 5:21pm

Update: 18 Apr, 2023 @ 9:15pm

Update: 18 Apr, 2023 @ 7:55pm

Update: 18 Apr, 2023 @ 5:58pm

Update: 18 Apr, 2023 @ 2:05pm