Arma 3
Dead's Overthrow Beta
Showing 21-30 of 47 entries
< 1  2  3  4  5 >
Update: 25 Jun, 2023 @ 1:45am

  • Reduced rate at which units are created by the spawner
  • Updated which items the mod considers legal for the Transfer Legal In action
  • Fixed mod saying vehicle is owned by player when it isn't actually

Update: 24 Jun, 2023 @ 5:56am

  • Fixed checkpoints not setting players wanted properly on the server
  • (Hopefully) fixed shopkeepers positioning on the server

Update: 22 Jun, 2023 @ 9:20pm

  • Greatly reduced number of units using VCOM AI, should help with performance.
  • A tiny amount of influence is now lost on death, amount depends on difficulty
  • Edited some texts.

Update: 20 Jun, 2023 @ 8:15pm

  • Fixed Import Screen
  • Replaced place-holder sorting function with one that doesn't almost crash Arma
  • Containers Screen now shows owned safes and how much money they hold
  • Increased maximum value multiplier from stability for property.

Update: 19 Jun, 2023 @ 5:41pm

  • Added warning to appropriate context
  • Added Towns tab to menu, showing occupation status and some other information

Update: 16 Jun, 2023 @ 6:23pm

  • Replaced buyDialog CT_Structured_Text with CT_Controls_Group, effectively adding a scroll bar
  • Fixed blueprint price calculations, adjusted certain blueprint prices
  • Faction dealers will now give a slight discount on wares/blueprints scaling with opinion
  • Added support for global-mobilization cDLC. NATO forces will use weapons and vehicles appropriately, certain gear will be sold at stores, etc. (hopefully)
  • Began porting mod to Western Sahara map Sefrou-Ramal

Update: 12 Jun, 2023 @ 2:46pm

  • Added some more missing pricing data
  • Added ability to directly transfer items between containers by looking at one and pressing 'Y'
  • Added ability to directly import into containers through the same method.
  • Set NAPA as guaranteed starting town faction.
    • Starting town faction now starts with a slight reputation boost.
    • High reputation with a faction will now grant a slight discount to their prices.
    • Faction prices now take into account Resistance standing
  • Added buy-able cargo container to ports, has very large storage capacity and can be transported as ACE cargo.
  • Added main menu option to view owned storage objects (cargo-containers,ammo boxes)
  • Added toggle to only show owned vehicles to vehicle logistics menu.
  • Adjusted some elements on certain GUIs

Update: 7 Jun, 2023 @ 7:19am

  • Added ability to transfer directly between two ammo boxes by looking at one and pressing 'y'
  • Added parameter/game setting to set time until individual dead bodies are cleaned,
  • Improved jukebox script
  • Edited gun dealer price equation, his "base price" now starts at a higher stability, and has the potentially to get even cheaper at low stability.
  • Added timer before a gang can recognize a player again, to stop from a gang that hates a player spawn killing said playing.
  • Added concealed-carry skill, makes it so pistols (and pistol magazines) are never detected in the players inventory when searched. Additionally, it also allows the player to have a weapon in their handgun slot and not be considered "visible" as long as their not actively holding it.
  • Added additional descriptions to rest of skills to make it clearer what they do.
  • Edited price of RPG rockets to vaguely mimic their real-world performance.
  • Edited NATO AI to be more likely to save points when low on resources, and more likely to spend them when

Update: 5 Jun, 2023 @ 3:00am

  • Fixed NATO Bases not spawning properly
  • Added in 'jukebox' accessible from options menu
  • Added 'Pack Ural' truck to car dealer

Update: 3 Jun, 2023 @ 5:30pm

  • Changed paint function to use setObjectTextureGlobal instead of setObjectTexture