Arma 3
Dead's Overthrow Beta
23 Comments
redfield 28 Sep @ 6:55pm 
I really hope the author can update this mod or can finish the overhaul version
derfriedliche 21 Apr @ 11:47am 
hey hows the development of the overhaul coming along?
deadorbit  [author] 2 Jan @ 12:16pm 
@Avieaes, I should and will put a link shortly, I wanted to wait till after I had the "overhauled" version in a state to be played before collecting feedback, but even just feedback on this much older version could still be extremely useful.

But for the record, there did use to be a discord for this, ran by the original maker of this updated branch, "Gerheart". I'm unaware if its still has any activity, but I left once he said he'd lost the ability to work on the mod, or moderate the server, as at the time, I had lost interest in working on the mod.
Avieaes 31 Dec, 2024 @ 5:40pm 
@deadorbit This has been one of the greatest versions of the mod I've ever played! So no worries on time (I'm assuming we'll have to restart the save, yes?) Do you have a discord or anywhere I can post/help with bugs? My buddies and I tend to get in weird situations where we break stuff, so if you need it we could possibly identify some things for you!
deadorbit  [author] 30 Dec, 2024 @ 10:44am 
@8BitOfBlu, @Avieaes, I've been (very slowly) working on a complete overhaul / rebuild of the mod, the original code was neigh impossible to work off of, I've almost finished it, and hopefully once done, I can finish porting the "new" cDLC maps, and should be mostly bug free
Avieaes 28 Dec, 2024 @ 11:26am 
Hey! I'm really trying to use this mod with my friends, but the main issue I am having is we cannot donate any money to the resistance funds; there's no error, it just doesn't transfer. Do you know the fix for this? Thank you so much!
8BitofBlu 26 Sep, 2024 @ 1:54am 
how's the map porting coming along
Enforced_Leo44 8 May, 2024 @ 3:03pm 
Hey @deadorbit, I'm trying to setup a server using this version of overthrow and FASTER tool, but I'm at a deadend, if I use the "autoinit" function on FASTER, it works and loads in but I can't edit any mission parameter (difficulty, fast travel rules ecc.), which I can only do if I have autoinit turned off, but if I do turn it off, then it won't load the game, the server console gets stuck at "Mission read", and does nothing more, did this ever happen to you?
deadorbit  [author] 7 May, 2024 @ 7:36pm 
@DrinkYourKoolAid, it should be noted however, that the last time I tested this with a friend. His low-medium end gaming PC (16GB RAM) running Arma3 and the dedicated server, and my high-end gaming PC, in our 8 hours of playing we never ran into noticeable FPS issues.
deadorbit  [author] 7 May, 2024 @ 5:45pm 
@DrinkYourKoolAid It is my next goal (before Arma 4 comes out/ moving to Arma: Reforger) to fix the FPS problems. I have identified the main issue just from the sheer amount of units it spawns in. I do love the "authentic" scale of NATO in the mode (using hundreds of units to defend bases/ attack towns, ect.) but it does kill the FPS. My solution is to rework the virtualization system to spawn units in "waves" where possible, (limited to amount of players per general area).
deadorbit  [author] 7 May, 2024 @ 5:41pm 
@mrDilloy, very delayed reply but this runs on Gearhearts version of Overthrow (I don't believe it is still up) which is a port straight from the original mod. No code from OT community Edition is used in this. (At least that I'm aware of)
deadorbit  [author] 7 May, 2024 @ 5:40pm 
@sabeen, I definitely could, I took a break from the existential horror that is modding Arma, but one thing I did think of adding was an ability to choose which faction/units NATO used. Alternatively if you download the unpacked mission files, look for the deadsotrhs.[MAPNAME] and you can customize alot of the mod in the initvar.sqf
sabeenmukhtarabbas 4 May, 2024 @ 9:08am 
Hey, Could you make a version Which Just Uses Normal Australian Forces? Instead of USAF And AFRF?
DrinkYourKoolAid 1 Oct, 2023 @ 4:32am 
Hello, is this edition of OT going to be optimized or code rewritten in future for best possible FPS? Is it old code like original of yours or baesd on OT Community Edition?
MrDILLOY 25 Jul, 2023 @ 6:29pm 
Is this running on OT community edition
Malazag 4 Jul, 2023 @ 2:57pm 
I'll definetely keep an eye on this. I love the performance of OT Community edition, but at the same time NATO allways seems to be rather weak. If you could combine your assets and NATO aggressiveness with the performance of the community edition, I'll be delighted.
Garfield 27 Jun, 2023 @ 3:09am 
I can do that. I'll grab my group later today to go test that. The biggest bug we have is the Warehouse.
deadorbit  [author] 26 Jun, 2023 @ 9:11pm 
On top of that, if you have any tool that would allow you to monitor to it, it would be useful to know the rough high amount of ram the server running the mod uses during play
deadorbit  [author] 26 Jun, 2023 @ 9:08pm 
Actually, if you could try (or just if you just see it happen) to have each player near separate large military base, and if you notice things start to stop spawning/ take a long time to spawn in, that would be useful to know. Also just in general, if you notice things stop spawning in at any point (and the mod taking forever to save) that would also be useful (as well as the specs of the computer running the server)
Garfield 26 Jun, 2023 @ 8:47am 
Hey! Need anything stress tested? I got a group of 8 on a Dedicated server.
deadorbit  [author] 25 May, 2023 @ 7:34pm 
I have been working on updating my overthrow mod for a bit, this mod is mainly just for testing the mod between me and some friends until I think its playable enough to be posted to the main mod page.
Marma3lade 18 May, 2023 @ 1:27pm 
Hello deadorbit, do you work on Overthrow again? That was awsome!!!
deadorbit  [author] 12 Jan, 2021 @ 11:50am 
Nero u give me migrains