Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
Visar 191–200 av 229 poster
< 1 ... 18  19  20  21  22  23 >
Uppdatering: 6 feb, 2021 @ 4:49

-Added remote for teleportations to return pads
-Added replaceable fuses
-HECU sentries are now twice sensitive to explosion damage
-HECU sentries now have a gravity gun carry angle
-Fixed some sounds missing like the entity fixing or the ceiling turret dying

Uppdatering: 5 feb, 2021 @ 11:42

-Disable disaster event should now work
-Added a destination console to the wire category
-Added return pad for use with destination console and LC teleporter
-Fixed fix sound missing

Uppdatering: 2 feb, 2021 @ 8:16

-Moved the gaster blaster entity off into BME Weaponry

Uppdatering: 1 feb, 2021 @ 9:18

-DFrames now close when user dies (tactical map, keypad, thermonuke, admin console)

Uppdatering: 30 jan, 2021 @ 12:20

-Fixed last update not applying

Uppdatering: 30 jan, 2021 @ 10:13

-Some changes to the DFrames (thermonuke, cryo-chamber, keypad, admin console)
-Hopefully the door move sounds now stop properly
-Added another event to the admin console

Uppdatering: 28 jan, 2021 @ 9:39

-Added an universal keycard

Uppdatering: 27 jan, 2021 @ 0:14

-Enabled swep select icons for keycards

Uppdatering: 25 jan, 2021 @ 9:42

-Turned ceiling turret into wire entity
-HECU sentries now keep thier inputs when duped

Uppdatering: 24 jan, 2021 @ 10:02

-Added wire inputs to most console operated entities, allowing for saves