Garry's Mod
Black Mesa Experimental Entities (Machinery)
81–90 из 229
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Обновление: 29 мар. 2022 г. в 12:11

-Lathe/Weapon upgrade station now requires scrap to work
-Upgrade station can now increae the fire speed of weapons

Обновление: 28 мар. 2022 г. в 11:08

-Changed something, i forgot what it was
-Changed sound paths of 2 music tracks for the radio

Обновление: 19 мар. 2022 г. в 6:11

-TOW now displays the correct killicon
-Decreased the likelyhood of playing a HECU chatter some more

Обновление: 18 мар. 2022 г. в 15:30

-Decreased likelyhood of a HECU chatter playing right after the last

Обновление: 18 мар. 2022 г. в 12:40

-Added missing textures for the TSE (old) HEV & health charger
-Added missing texture for the MK19 emplacement

Обновление: 18 мар. 2022 г. в 11:14

-Added TSE (old) HEV & health charger
-Added MK19 mounted emplacement grenade launcher
-Reworked how the thermonuke behaves over greater distances
-Decreased lag and fps drops caused by thermonuke screen static
-Nukes are now isolated from XEN and vice-versa
-Oxygen destroyer will no longer work in XEN
-Fixed LC teleporter not playing the long travel sound when going to XEN
-HECU radio now has more chatter

Обновление: 12 мар. 2022 г. в 14:37

-Made some more entities emit light (AMS, Secur Terminal, CTA, Welder)
-Fixed XEN teleport travel sound not matching with the travel time
-Fixed missing texture for first aid charger

Обновление: 3 мар. 2022 г. в 12:18

-Added teleport tunnel effect to the teleport entities
-Increased max sky distance for osprey and apache, cause maps are big
-Fixed fuel truck still making errors when trying to find an attacker that broke it

Обновление: 28 фев. 2022 г. в 12:53

-Fixed hurt ray being slightly offset from the big ioncannon
-Fixed defective teleporter not killing
-Added spawnicons for mindlock machines (excluding vacuum bomb)
-Big ioncannon's beam will now penetrate anything that isnt the map (includes laser shield)

Обновление: 27 фев. 2022 г. в 12:58

-Added Trap 2: Mindlock machines
-Added more spooky sounds to the soundscape and disaster event