Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
Viser 81–90 av 229 bidrag
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Oppdatering: 29. mars 2022 @ 12.11

-Lathe/Weapon upgrade station now requires scrap to work
-Upgrade station can now increae the fire speed of weapons

Oppdatering: 28. mars 2022 @ 11.08

-Changed something, i forgot what it was
-Changed sound paths of 2 music tracks for the radio

Oppdatering: 19. mars 2022 @ 6.11

-TOW now displays the correct killicon
-Decreased the likelyhood of playing a HECU chatter some more

Oppdatering: 18. mars 2022 @ 15.30

-Decreased likelyhood of a HECU chatter playing right after the last

Oppdatering: 18. mars 2022 @ 12.40

-Added missing textures for the TSE (old) HEV & health charger
-Added missing texture for the MK19 emplacement

Oppdatering: 18. mars 2022 @ 11.14

-Added TSE (old) HEV & health charger
-Added MK19 mounted emplacement grenade launcher
-Reworked how the thermonuke behaves over greater distances
-Decreased lag and fps drops caused by thermonuke screen static
-Nukes are now isolated from XEN and vice-versa
-Oxygen destroyer will no longer work in XEN
-Fixed LC teleporter not playing the long travel sound when going to XEN
-HECU radio now has more chatter

Oppdatering: 12. mars 2022 @ 14.37

-Made some more entities emit light (AMS, Secur Terminal, CTA, Welder)
-Fixed XEN teleport travel sound not matching with the travel time
-Fixed missing texture for first aid charger

Oppdatering: 3. mars 2022 @ 12.18

-Added teleport tunnel effect to the teleport entities
-Increased max sky distance for osprey and apache, cause maps are big
-Fixed fuel truck still making errors when trying to find an attacker that broke it

Oppdatering: 28. feb. 2022 @ 12.53

-Fixed hurt ray being slightly offset from the big ioncannon
-Fixed defective teleporter not killing
-Added spawnicons for mindlock machines (excluding vacuum bomb)
-Big ioncannon's beam will now penetrate anything that isnt the map (includes laser shield)

Oppdatering: 27. feb. 2022 @ 12.58

-Added Trap 2: Mindlock machines
-Added more spooky sounds to the soundscape and disaster event