Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
101 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2  3 ... 11 >
Güncelleme: 16 Oca 2022 @ 13:40

-fixed turning off supplies forcing armies to tired state

Güncelleme: 16 Kas 2021 @ 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Güncelleme: 14 Kas 2021 @ 8:40

Güncelleme: 13 Kas 2021 @ 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Güncelleme: 11 Eki 2021 @ 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Güncelleme: 5 Eki 2021 @ 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Güncelleme: 11 Eyl 2021 @ 14:28

Güncelleme: 11 Eyl 2021 @ 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Güncelleme: 3 Eyl 2021 @ 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Güncelleme: 14 Ağu 2021 @ 14:53

-fixed a possible divide by zero on populations