Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
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Actualización: 16 ENE 2022 a las 1:40 p. m.

-fixed turning off supplies forcing armies to tired state

Actualización: 16 NOV 2021 a las 8:16 a. m.

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Actualización: 14 NOV 2021 a las 8:40 a. m.

Actualización: 13 NOV 2021 a las 8:50 p. m.

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Actualización: 11 OCT 2021 a las 11:50 a. m.

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Actualización: 5 OCT 2021 a las 3:45 a. m.

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Actualización: 11 SEP 2021 a las 2:28 p. m.

Actualización: 11 SEP 2021 a las 1:24 p. m.

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Actualización: 3 SEP 2021 a las 11:28 a. m.

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Actualización: 14 AGO 2021 a las 2:53 p. m.

-fixed a possible divide by zero on populations