Space Engineers
Industrial Overhaul - v1.7.4
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Обновление: 24 янв. 2021 г. в 19:51

v1.1 Update - Spit 'N Polish

New Features

- Single-use Alkaline Batteries: Made from readily available materials, these batteries provide a cheap source of portable power before more advvvanced tech is available.
Their power output is limited, however, and the dissimilar-metal cells cannot be recharged or reused.

Changes/Balancing

- New custom models for Metal Detectors, Advanced Drills, and Acid Batteries
- Concrete component HP increased; effective Concrete block HP is now aprox. 20% higher than equivalent Light Armor
- Minor block cost tweaks
- Component recipe tweaks; all recipes that use Components now use them in multiples of 3, assembler efficiency settings of 3x should no longer result in partial components
- Rocket Thruster flame and flame damage sizes adjusted; flame should no longer damage adjacent blocks
- Liquid (Gasoline and Rocket Fuel) Tank volumes adjusted; all volumes increased by 10x to bring them closer into line with actual correct volumes based on their physical size
- Gas (Oxygen and Hydrogen) Tank volumes adjusted; volumes now in line with physical size, at 4x atmospheric pressure

Fixes

- Assembling Bench no longer unintentionally connects to conveyor ports placed next to it
- Laser turret aiming and viewpoint fixed
- Obsolete Blockvariant references removed
- Magnesium Ore has been fully replaced by Niter, and will no longer appear in loot containers etc
NOTE: because of the required definition changes for this, any existing standard Niter Ore items (not Crushed or Purified) will disappear
- Several missing items added to Incinerator acceptance list
- Corner Lights should no longer have full-block-size collisions

Обновление: 17 янв. 2021 г. в 15:52

- Computer components added to build cost for Smelter and Assembling Bench
- Ownership settings now available on those blocks

Обновление: 15 янв. 2021 г. в 10:46

Minor balancing update

- Increased range of all ore detectors
- Slightly reduced overall resources from stone, rebalanced relative resource yields from stone to better fit actual early-game requirements
- Added Computer components to Small Cargo Containers to allow ownership

Обновление: 15 янв. 2021 г. в 10:43

Обновление: 10 янв. 2021 г. в 13:38

Обновление: 9 янв. 2021 г. в 16:29

Bug Fixes

- Reverted change that was causing incorrect collisions on small-grid lights
- Fixed issue with building Auto-Loom
- Added Computers to Survival Kit (for real this time)

Обновление: 5 янв. 2021 г. в 19:34

Re-enabled Precise and Rapid-Fire Rifles
- Standard rifles are cheap to produce and decent all round, but do not excel
- Precise and Rapid-Fire require higher-level resources to produce, but provide better firepower

Обновление: 5 янв. 2021 г. в 18:57

Added Basic Computers to Survival Kit crafting, allowing basic power to be set up without salvaging

Обновление: 2 янв. 2021 г. в 8:23

Added compatibility for default AwwScrap scrap types

Обновление: 1 янв. 2021 г. в 15:50

Allowed Electromagnets to be produced in Survival Kits, to reduce the chances of being unable to progress on game start