Space Engineers
Industrial Overhaul - v1.7.4
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Обновление: 7 апр. 2021 г. в 18:43

- Removed conflicting Uranium blueprints that were causing incorrect refining yields

- Removed Uranium refining capability from Refinery

Обновление: 6 апр. 2021 г. в 16:19

v1.3 Update

New Blocks/Features:

- Added Coal Boiler: Burns Coal to produce Steam

- Added Coal to ore-vein spawns for all planets

- Added Steam Turbine: consumes Steam to generate power

- Added Steam Pipes: dedicated pipes for moving Steam; not compatible with standard conveyors

- Added Steam Tank: stores Steam, useful as a buffer to ensure smooth power output

- Added Nuclear Reactor: Consumes Nuclear Fuel to produce Steam, produces Spent Fuel as waste

- Added Fast Neutron Reactor: Lower output than a Nuclear Reactor, but capable of consuming Nuclear Waste in addition to Nuclear Fuel

- Added Thermocouple component: used in several types of power generation

Changes:

- Small Reactor replaced with RTG; small output, but extremely long-lasting. Consumes Nuclear Fuel and produces power directly, produces Spent Fuel as waste

- Large Reactor replaced with Compact Reactor: small size at the cost of moderate output and mediocre efficiency. Consumes Nuclear Fuel and produces power directly, produces Spent Fuel as waste

- Fuel Refinery functionality split into Gasoline Refinery and Rocket Fuel Refinery: these blocks have been rebuilt from scratch and separated by type, in an attempt to isolate a non-reproduceable error with the Fuel Refinery

- Misc. weapon range changes: ranges have been increased ~50% accross the board; light gravel turrets increased to 700m to increase viability against NPC encounters early game, other ranges increased proportionally to keep balances in line

gatling 800<1000
missile 800<1500
light gravel turret 400<700
heavy gravel turret 700<1000
light laser 1000<1500
heavy laser 1500<2500

Обновление: 20 фев. 2021 г. в 15:03

Обновление: 15 фев. 2021 г. в 8:11

Hotfix

- Several missed blueprints corrected to use new Plastic component

Обновление: 14 фев. 2021 г. в 18:11

v1.2 Update

New Blocks/Features:

- Added large and small-grid Transport Containers- cheap early-game containers, with no conveyor connection

- Added more conveyor and junction shapes - Standard and One-Way 45-degree tubes. T, Cross, Elbow, 4-way, 5-way, and 6-way Tube Junctions

- Added Inline Sorters - Straght and Corner

- Added Bracketed Conveyors - Straight Conveyor Tubes with one or two mounting brackets

- Added Medium Pistons for small grid - Medium Pistons extend up to 7m and are equipped with large conveyor ports

- Added Road Sections - Available in a variety of shapes that can be assembled into road networks

- Added Asphalt - Made from Gravel and raw Oil Sand; Asphalt is more material-efficent per block than Concrete when used to build Roads

- Added recipes for Synthetic Plasic and Rubber, made from alternative (non-oil) materials

- Added Coal and Sulfur Ore to asteroid spawns - Coal can be refined into Carbon

- Added Synthetics Factory - Produces natural and synthetic Plastic and Rubber, and mixes Asphalt

- Added additional sizes of small-grid tanks for Gasoline and Rocket Fuel - 2x1x1 Enclosed Tanks (200L), 3x3x1 stackable Cylinder Tanks (1000L), and 5x3x3 Tanks (5000L)

Tweaks/Changes:

- Plastic has been changed to a Component-type - Inventory scripts should now be able to automatically craft it (NOTE: existing stocks of Plastic will be deleted as a result of this change)

- Chemical Plant has been changed to Chemical Refinery - Refining of Lithium, Niter, Sulfur, and Coal will now proceed automatically

- Planetary "groundwater" Ice layer will no longer show onscreen from detectors

- Several Tank volumes adjusted

Обновление: 9 фев. 2021 г. в 16:06

Обновление: 29 янв. 2021 г. в 6:20

Support for modded tools in Mod Compatibility Assembler

Обновление: 25 янв. 2021 г. в 18:13

- Added icon for Alkaline Cell

Обновление: 25 янв. 2021 г. в 17:40

1.1 rerelease

- Niter definition error fixed

Обновление: 25 янв. 2021 г. в 8:31