Space Engineers

Space Engineers

Industrial Overhaul - v1.7.4
1,733 Comments
Ark 4 Oct @ 1:29am 
I have issues with the game crashing when I put the hydrogen engine in my hotbar. I do have oxygen on, and a couple of other mods.
Space Ace 30 Sep @ 11:41am 
@BisonBiter Not entirely. This will be addressed in 1.7.5
BisonBiter 29 Sep @ 8:44am 
Was it intentional that the recent heavy armor changes now have small heavy armor blocks at 1200 hp? That's more that 2x the base game hp, and 12x the hp of IO (and base game) light armor. Seems like a huge hp difference for the weight/cost difference
Space Ace 28 Sep @ 1:03pm 
Hydrogen consumption has not been changed. Its likely due to another mod
Hydrazine 28 Sep @ 12:56pm 
Out of nowhere all thrusters (and maybe also engines, didn't get around to testing that yet) had their hydrogen consumption upped by **10x**. Is that intentional? :o because it makes flying Hydro-dependent basically impossible :/
Dr. Boomtastic 27 Sep @ 2:20pm 
Thank you for the reply
Yes on the block menu everything is normal but when placed into the world / game its different.
Definately could be something Im doing wrong but did not notice it before

AWESOME mod bytheway
Space Ace 27 Sep @ 11:38am 
@Dr. Boomtastic Those weren't touched. The battery group displays a lithium battery, but the group is organized from low-tier to high-tier. Perhaps that could use a tune-up, though
Dr. Boomtastic 27 Sep @ 11:32am 
1.7.4 update for today may have messed up some block IDs...
when lithium battery is selected it is displayed as acid battery and when large merge block is selected shows as round piston... don't know about other but thats what I just noticed
@Space Ace i cant load my save on Apex Survival and i cant load IO on Fieldwork. its kind of need another person to upload the old version. or you cuold add a compatability patch or some other dude can..............................................................................................................................
Space Ace 22 Sep @ 11:27am 
Amumu 22 Sep @ 10:31am 
does this mod not include glass? trying to build ALGAE FARM, all i find is i need basic assembler but aint none to build whit this mod, cant find glass enywere sens i need 30 of em im kinda stuck =(
Chronos "Salty" Pliskin 22 Sep @ 5:44am 
Any chance you could make the components from Scrapyard - Block Restrictions craftable?
Space Ace 21 Sep @ 3:21pm 
@infra-dan-accelerator unit 84725 Yes, you are trying to load an updated mod for the latest version of the game on a game version that doesnt support these features. We do not have control over uploads, only updates, so this will be the only IO version available. I'm sorry I don't have a better answer for you
I tried an experiment with a world with JUST THIS MOD loaded on Fieldwork,and it failed to load. critical error. this rules out mod incompatiblity!
Leif 20 Sep @ 8:36pm 
help i can see visually all the ors but when i drill them its only giving me stone
I dont really want to update and lose my save, but i also dont want to remove this mod. it wont load flat out,gives me an error on world load says it cuold not be loaded and all its assets are gone,i dont want to rebuild half my industrial infrastructure

Can you add the old version that is compatible with Fieldwork
Space Ace 19 Sep @ 6:56pm 
@infra-dan-accelerator unit 84725 Any world loaded in Apex won't load on any previous version due to the new stats. That will happen even without mods
When i downgraded to Fieldwork, the mod wont load and my world has a lot of its parts in it,so i cant load my save until this is fixed (a lot of my other mods are not compatiable with Apex Survival)
Space Ace 19 Sep @ 12:34pm 
@DEPLETED ARMAMENT If you have too many modded planets, or any mods that add voxels, you can go over the 128 voxel limit. IO has a handful of extra voxels we are looking into removing for 1.7.4 to help things like this, but its only a band-aid on a bigger "space engineers" issue.
Also, remember this isnt our mod. We just upkeep/fix/improve. The real credit goes to clockwork for making this mod in the first place.
AgitatedAlice 19 Sep @ 1:23am 
Space Ace you are being a legend. All I need now is a wolf replacement mod that doesnt break survival because I dont like canine hurt noises or killing canines (which by the way are really shitty for survival IRL, an entire arctic expedition died from eating the livers of their sled dogs, generally carnivore meat is not very healthy or useful to the human digestive system, and killer space chickens would be way more hilarious to fight)
t.gordon68 18 Sep @ 8:57pm 
@Depleted Armament Which tethers mod? I have "Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!" loaded, and I am not having any problems with algae or kelp crisps. If there is a different or better tether mod, I would be interested in looking at it. And, I agree about Space Ace's mods.
DEPLETED ARMAMENT 18 Sep @ 1:30pm 
@Space Ace Thanks, btw love your guys' mod. I pretty much never play without it. Great job! only one issue I have. Are there ore textures for the custom ores? All I see is default asteroid rock when I find them, could this be a modlist issue on my end?
Space Ace 18 Sep @ 7:47am 
@DEPLETED ARMAMENT. Ah, yeah you're right. I wasn't aware the Kit had that ability. You can blame me for that miss. :( Will be fixed in 1.7.4
DEPLETED ARMAMENT 17 Sep @ 11:24pm 
Tried using this mod and tethers mod to get a base on moon start with the latest survival update and am unable to craft kelp crisps using the survival kit. The option simply isnt there.
t.gordon68 17 Sep @ 1:52pm 
@Space Ace Yeah, we're running the L&L Fix. Everything is working great. We have crops growing and we're getting meat from wolves. I see lots of harvestable plants when I am away from my station (on Earthlike planet). So, my point is IO is quite viable with the Apex update. I'd like to have platinum more available, but... Overall our current experience with IO and Apex is good. :steamthumbsup:
Space Ace 16 Sep @ 9:40pm 
@t.gordon68 We are unable to update any of the Addon modules, only the core mod. Deep ores uses the outdated planet fauna so it won't be able to spawn food using that mod. Lock & Load is also breaking food, but the IO L&L Fix has FoodFixr built-in and should be fixing it
t.gordon68 16 Sep @ 7:39pm 
I did some testing and found that IO works fine in the Apex Survival. However, if you add Deep Ores and/or Oil Everywhere the food bearing plants will not spawn. But I have Lock & Load and Better Vanilla Planets for IO and I'm not having any problems. Also, don't load Earthlike Animals; it kills your meat harvesting.
Space Ace 15 Sep @ 8:20am 
Hey guys. Just a heads up, ive confirmed no issue with food on IO's end. The mod was updated on release day to support the new features. Please check your other mods, or consider trying my "FoodFixr" mod
AgitatedAlice 15 Sep @ 1:10am 
hmm looking at this feedback and I guess it is time to wait for this to update again again before wanting to play space engineers again because even with survival mechanics building is still just a shallow puddle if you arent going to be wasting weight and resources and time on designing purely for aesthetics
Userguy1 14 Sep @ 2:29pm 
We had the same issue
lechkingofdead 13 Sep @ 4:05pm 
so just in case you dont check reports to often imma headge my bet and say industrial overhaul might posably bug the new food mechanics so far i have seen both me and a friend have 0 food but still able to sprint.
zeplimore 6 Sep @ 9:15am 
ive tried starting a new world and it looks like the basic wind turbine been replaced with the new solar panel so cant make the starting turbine.
Doomgoose 5 Sep @ 5:12am 
@HaedesMC you need three other ingredients besides the spent fuel. The G menu description of the reprocessor should list ice, sulfur, and potassium nitrate as additional ingredients.
Piesolesy 4 Sep @ 6:37am 
will we get a compat update for 1.207
HaedesMC 2 Sep @ 10:54am 
How does one obtain depleted uranium? I assumed it would be done in the nuclear reprocessor, and if I put spent fuel in there it acts like it is processing it, but nothing happens after 15 minutes or so of processing so far. Am I missing something, or does it take a ridiculously long time to process?
Vladimir Bergholtz 27 Aug @ 9:40am 
I noticed the Chemical Refinery does not seem to be tagged as a Refinery in the game (it does not have the ore symbol in the inventory slots). Same for the Gasoline and Rocket Fuel Refinery. I think this prevents stuff like Inventory Manager to distribute Ores across Refineries
Space Ace 11 Aug @ 1:40pm 
@Vladimir Bergholtz Yes. The default refinery speed is greatly increased and the higher yield rates can be achieved with the Rock Crusher and Ore Purifier machines
Vladimir Bergholtz 11 Aug @ 12:45pm 
The mod disables speed and other modules?
PepperJack 6 Aug @ 4:49am 
Should work. Try swapping your load order.
GoldenFinch 5 Aug @ 2:52pm 
Sadly does not work in combination with Eat.Drink.Sleep.Repeat.Advanced!
The combination breaks the crafting of basic components in the Survival Kit, making starting up impossible.
kamamro 3 Aug @ 9:29am 
why is making a single rotor take 5 minutes
Duncanois 20 Jul @ 5:49am 
Thank you for your work
AgitatedAlice 8 Jul @ 7:36am 
I would wish there were 1x1 metal wheels so it would be easier to build trains that fit on beam based rails
ATF_Coldblooded Carebear || 24 Jun @ 2:16pm 
Oh yeah it been a while since I touch that world so I’m a tad out of touch
ATF_Coldblooded Carebear || 24 Jun @ 2:15pm 
Ok i have to ask (sorry it has been ask before but 1688 ish comments is a lot to go throught )
Here my question and it's about the Nuclear reprocessor, it take the sulfur and potatium nitrate from cargo and??? while leaving the nuclear waste untouch. the machine sound like working but nuclear fuel remain same amount and no change from waste... so anyone can give me a hand??
Pofmuis 24 Jun @ 9:20am 
Oleg
Does the Assembling bench work without power ?
Oleg 24 Jun @ 4:31am 
Pofmuis
Assembling Bench (sg) -> Alkaline Battery
Garrowind 24 Jun @ 12:18am 
soooo.... my oil patch disappeared? No change to my mod list, went back to mine some more oil sand with a proper rig and its just gone. my initial bore tunnel is still there but its just stone now. the ore patch is gone
Pofmuis 23 Jun @ 8:59am 
Tried a moon start and ran into a problem. unable to craft girders from survival kit means no solar panels which means no power to start base with
KURNTECH 12 Jun @ 8:43am 
admin an we chat i need to colab with you to make a project of my own