Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
Näytetään 1–10 / 133
< 1  2  3 ... 14 >
Päivitys: 24.8. klo 21.37

Config mod - rb08 Punishing the Black Dogs - Fixed a rare script error that could cause the mission to not proceed. Thanks to Maj. Cooke for pointing this out.

Päivitys: 20.8. klo 18.00

Config mod: bztcbd02 - Preparations - Changed script to recognize building version of Factory and Armory, rather than vehicle for objective completion. Now, if player builds Fac and Arm through Heaval constructor (alt. method) rather than vehicle ver from Recy (objective orders), the mission will still proceed correctly.

Päivitys: 20.3. klo 12.35

Moved require fix file from previous update (was duplicated before).

Päivitys: 20.3. klo 12.18

Because of a change in how the cutscene camera works in the new community patch, I have updated all mission scripts with cutscenes to account for this change. Before this update, players using the community patch would have experienced improper camera field of view during cutscenes.
With this update, players should not see any difference in cutscene appearance between the current .185 stock game, or the current community patch.

Päivitys: 13.9.2024 klo 13.18

Fixed maps from reversion version, saved in 185.
-Added sp campaign dome rotation for cloud movement.

Päivitys: 12.9.2024 klo 18.24

Map changes saved in 191 will crash in 185.

Päivitys: 11.9.2024 klo 20.26

core config - updated approx 25 SP campaign maps to have rotating sky dome clouds
race asset - (if/when made publicly available in BZCC)
-added lockscrap = true to scavengers so will not go for same scrap piece
-added flattenTrackNormal = 2.0f (BZ2 value) to walkers, constructors, and pilots so they don't tilt so badly on slopes
map asset - updated sky textures and domes so will rotate properly
ui asset - new ad for TCAI

Päivitys: 30.6.2024 klo 17.55

nsdf05 Escape from Mars - added getpositionnear in addition to pre-existing multiple spawn locations of final wave attacks location. Untested - hope it works

Päivitys: 15.4.2024 klo 13.54

(Race asset: lowered thumber damage especially for H armor)
Core config: -RB07 Reclaim Our Base script: -Crown hangar remains unpowered until APC engineer goes to it, AND player has gone to old base for power.
-This mission only, doubled health of AI powerplants.
-map/script: -Added extra power for BDog enemy base.
-Player power now spawns in. Was pre-placed neutral, but that caused issues.

Päivitys: 26.5.2023 klo 8.25

5/26/23 - 21 missions scripts - addon - pwr generator change to "indexadd" (was just index).