Noita
Chasm Biomes
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Update: 23 Apr, 2021 @ 2:46pm

updated to support epilogue update. minor enemy changes in forgotten tunnels.

Update: 31 Jan, 2021 @ 1:03am

Slightly modified jolter to fix issues; it should now no longer damage and ministun through immunities.
Updated mod settings options; chasm biome enemies can now be enabled and disabled individually

Update: 29 Jan, 2021 @ 10:33pm

slight gondola support tweak

Update: 29 Jan, 2021 @ 10:19pm

further adjusted forgotten tunnels layout for beta branch compatibility

reduced possible compatibility errors should chasm biomes and noitavania be ran simultaneously.

Update: 24 Jan, 2021 @ 5:35pm

Updated ruined bunker with modified layout and small pixel scenes

Update: 21 Jan, 2021 @ 8:22pm

Slightly modified forgotten tunnels to accommodate beta branch changes.

Added new beta branch enemies to forgotten tunnels (affects beta branch only)

Chasm biome enemies will now appear in the tower if vanilla biome spawning is enabled in the mod settings menu.

Update: 18 Jan, 2021 @ 11:49pm

Added new enemy to the den of change: Master of Sawing. Master of sawing's attacks proc a debuff that causes most nearby projectiles to turn into disc projectiles. If vanilla spawning is enabled, he will also appear in the vault, frozen vault, temple of the art, and wizard's den.

Added partial noitavania support; chasm biomes should appear in new game and forced nightmare; chasm biomes will NOT currently appear in NG+ or standard nightmare mode. Chasm biome enemies will appear in all noitavania game modes if vanilla spawning is enabled.

Update: 10 Jan, 2021 @ 8:25pm

Update: 8 Jan, 2021 @ 9:22pm

improved new game plus compatibility

Update: 8 Jan, 2021 @ 7:19pm

additional improvements to new enemy presentation