Noita
Chasm Biomes
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 8 Jan, 2021 @ 10:48am

Added gondola support. Icelegs will be cozy gondolas if gondola mod is enabled.

Update: 8 Jan, 2021 @ 1:07am

Added compatibility for new enemies + bosses mod; new enemies will now spawn in the chasm biomes when this mod is active.
Improved compatibility settings with new areas + secrets mod; it will now always work with chasm biomes, with compatibility settings enabled by default. players may now set compatibility to disabled for the full ruined bunker while using new areas + secrets, at the expense of losing some of the radioactive pits.
Chasm biome enemies can now be set to also spawn in appropriate vanilla biomes, or disabled entirely, via the mod settings menu. The biomes that chasm biome enemies can spawn in are listed in the mod settings menu.
General improvements to presentation quality of new enemies.
Slight rework of forgotten tunnels spawn tables.

Update: 4 Jan, 2021 @ 4:02pm

fixed sewer 1.0 compatibility. double depth dungeon no longer requires mod settings to work, it should now load with chasm biomes automatically.

Update: 4 Jan, 2021 @ 2:50pm

added compatibility for volcano biomes. should apply automatically if volcano biomes is enabled

Update: 29 Dec, 2020 @ 12:27am

fixed poor word wrapping in mod settings

Update: 29 Dec, 2020 @ 12:19am

fixed broken map overlay.
added compatibility support for double depth dungeon

Update: 28 Dec, 2020 @ 11:34pm

Added compatibility for New Biomes + Secrets mod. It can be enabled via the in-game mod settings tab.

Update: 27 Dec, 2020 @ 2:43pm

Update: 27 Dec, 2020 @ 1:55pm

Update: 27 Dec, 2020 @ 1:44pm

fixed some wonky polymorph container positions