X4: Foundations

X4: Foundations

Escape Pod
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Update: 12 Feb, 2021 @ 9:08am

Version 1.10
- Added the ability to use the spacesuit scanner directly from the pod to claim abandoned ships.
- Improved AI: pods now use boost drive, stay away from enemies and dock much faster. Pilots prefer to dock at stations, but can also choose M, L and XL ships that are not in fight.
- Pods send an emergency notification if they can't find a suitable destination. You can order them to dock at the station manually or send a ship to the sector.
- Pods that run out of oxygen will self-destruct.
- Added logbook entry when a pod is destroyed or self-destructed.
- Added roman numerals to pod names if more than one is available for a ship.
- New option to show/hide pods from radar and map.
- New option to temporary disable the mod, if you want to test new emergency eject feature or for easy uninstallation.

Update: 29 Jan, 2021 @ 7:37am

Version 1.09
- Removed the ability to get up in the pod as there is no room inside (was only present in version 3.x).
- Little tweak for the cutscene

Update: 28 Jan, 2021 @ 11:13am

Version 1.08
- Reworked cutscene. It is now more cinematic and smooth.
- Improved boost drive to increase chances against beam emitters and missiles.

Update: 22 Jan, 2021 @ 11:27am

Version 1.07
- Crew on all player-owned ships now also use escape pods. The number of survivors depends on the skills and morale of each person.
- NPC piloted pods will dock at player-owned and friendly stations, as well as player-owned auxiliary ships and carriers.
- Added options menu for the mod (English only for now, requires SirNukes Mod Support APIs).
- Improved logbook entries (support multi-language)
- Many small improvements and fixes.

Update: 12 Jan, 2021 @ 4:33pm

Version 1.06
- The 3 crew members, including the pilot, also move into the pod with the player.
- The rescued crew members will be automatically reassigned to player owned ships that have free space. Added log entry with information about rescued and reassigned people.
- Changed initial trajectory of the pod. Now it is oriented according to the pod dockingbay (which can be located at the bottom on some ships).
- Added sound effect for pod ejection.
- Bunch of code fixes.

Update: 31 Dec, 2020 @ 8:35am

Version 1.05
- Additional bugfix

Update: 31 Dec, 2020 @ 4:00am

Version 1.04
Couple of important fixes (sorry i messed up)
- Fixed destruction detection not working in hazardous regions
- Fixed explosion not triggering properly

Update: 29 Dec, 2020 @ 2:27pm

Version 1.03
- Adjusted pod specs: reduced hull, but improved boost and travel drives to better reflect the main purpose and capabilities.
- Nearby missiles fired at the player's ship now detonate when the ship explodes. This is intended to prevent the pod being swarmed by missiles right after the launch.
- The engine flame effect now perfectly matches the engines.
- Fixed the pod not starting to boost sometimes
- Minor fixes

Update: 28 Dec, 2020 @ 4:52am

Version 1.02
- Added compatibility for Alternatives to death mod
- The pod will now appear at xs/spacesuit dock of the ship

Update: 21 Dec, 2020 @ 4:56am

Version 1.01
- Fixed the pod appearing too far from the ship in some cases