Wildermyth

Wildermyth

Expanded Items: Spirits
Viser 11–20 av 39 bidrag
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Oppdatering: 15. feb. 2022 @ 7.41

Update:
-Simplification of the mod. Vanilla behavior.
-Cost changed for armors (increased).
-Now armor hit/injury effects only activate on enemy turn.

Oppdatering: 29. jan. 2022 @ 14.17

Update:
Daggers now give Potency instead of Spell Damage.

Oppdatering: 29. jan. 2022 @ 9.17

Update:
- Stone and Leaf stunt effects same as vanilla.

Oppdatering: 29. jan. 2022 @ 5.56

Update:
-Fixed Crossbow tier 2 attack.
-Now all dualwiled weapons use Ambush, Guardian, Thornfang, etc. (with the downside that is random wich weapon you use for free attacks like Guardian).
-Updated resource cost of weapons.

Oppdatering: 2. aug. 2021 @ 8.30

Update

Oppdatering: 18. juli 2021 @ 14.00

Update

Oppdatering: 4. juli 2021 @ 7.28

Update
-Added spell damage to dualwiled daggers.
-Potency scaling by tier to flails and maces.

Oppdatering: 27. juni 2021 @ 2.09

Update
-Fixed a bug with secondary attack.

Oppdatering: 26. juni 2021 @ 4.09

Update
-New Leaf shields effect.
-Cleaner files and text.
-Dualwield not used anymore for guardian,ambush or similar attacks.

Oppdatering: 23. juni 2021 @ 6.21

Update
-Fixed a bug that could trigger and endless loop with Fire Spirit armors.