Barotrauma
Himalia
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Aggiornamento: 8 ott, 18:18

Repaired some malfunctioning items that have come up due to updates to the game. Chair depths, inoperable lighting and minor tagging faults all resolved.

Aggiornamento: 8 dic 2022, 20:31

The two year anniversary update! (Sort of. A few days off, but who's checking this, anyways? You want a proper changelog? After this much time? Really?)

This is more or less a complete interior redesign of the ship, fixing the innumerable issues that the previous one had. Is it balanced yet? Is it good? Who knows? I'm just glad to give this really fond memory another once-over. Secrets, fun, and treasure awaits!

Oh, there's also a shuttle now, since those are dope.

Aggiornamento: 3 gen 2022, 23:01

Minor update to pathing to correct self destructive AI behaviour

Aggiornamento: 3 gen 2022, 22:45

This update brings the Himalia up to snuff for 2022 - Giving it proper compatibility with a new cargo bay, as well as tweaks and updates to other minor systems. Same old ship made ready for the future.

Aggiornamento: 28 apr 2021, 22:31

Experiments in how wrecks are treated as content packages have mandated the removal of the wreck variant. To return in a seperate pack. Minor graphical error in the himalia corrected as well. Whoops.

Aggiornamento: 27 apr 2021, 23:59

Tweaked the alarm system to provide a more 'hollywood' experience. Now you can have those running-through-flashing-red-lights experiences that nobody actually wants to be in!

In addition, added some access perms to applicable containers

Added an entirely new wreck variant! This comes in standard and thalamus flavours, and features the Himalia suffering a grim comeuppance for its dangerously open design.

Aggiornamento: 18 dic 2020, 11:41

Minor fix to ballast back-walls to allow for better visibility of ballast flora infections.

Aggiornamento: 7 dic 2020, 19:57

D'OH. Somehow through all of the testing and work done, I managed to miss one last thing. The upper-fore dormitory didn't have its gaps configured, and as such, the corner never drained, and one of the most dangerous blindspots on the sub was effectively neutered. That's been fixed. THIS should be the last one. See y'all in a week or two once actual gameplay demos are done.

Aggiornamento: 7 dic 2020, 18:49

Last pass on bot pathfinding as well as other minor QoL changes. With any luck and a fair breeze, she shouldn't need more than a balancing tuneup in a week or two.

Aggiornamento: 6 dic 2020, 20:17

Whoops! Sorry! Submarine's general alarm started in the "ON" position. Last patch for a while, assuming nobody mails me live bees over other problems.