Space Engineers

Space Engineers

ACI-Rival
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Update: 12 Feb, 2021 @ 4:35am

-Reinforcement Groups, the ones that spawn when you attack something belonging to ACIM now costs ACIM 10 IP to spawn. ACIM must have at least 10IP in order for them to be eligible as spawns. There was really no point in attacking IP generator grids or patrols as you just get blown up anyway. This should make attacking ACIM less suicidal. This also gives supply groups and staging points more reason to exist. This includes both space and planetary spawns.

Update: 7 Feb, 2021 @ 7:37am

-Actually fixed Sentry-behaviours. They should not crash into the ground now. For realsies this time. >.<
-Added some small cargo boxes and ammo to the F-7A.
-Changed some targeting xmls.
-Removed a load of redundant triggers/actions. <-- The cause of some ships not performing the way I intended.
-Fix for sentry conga lines still inc. The waypoint system will fix these things.

-Quite sorry for the amount of spawns that were broken early game. I got too wrapped up in late game encounters. Most of the problems should be fixed now. Ty to those that have stuck around.

Update: 7 Feb, 2021 @ 5:09am

-Gave more gatling ammo to F-7AM's.
-Sentry-PD should fly a bit better now.

Update: 6 Feb, 2021 @ 4:44pm

-Added an extra tier of Planetary reinforcement groups at 1600 threat.
-Added the new Khalix Assault Transport Swarmers variant to said group.
-Replaced the two forward missile turrets on the Warden with their regular gatling turrets.
-Targeting changes.
-Other behaviour changes.

-A thing to keep in mind about swarmers. Swarmers themselves are not highly destructive but are excellent at overwhelming point defences.

Update: 6 Feb, 2021 @ 6:10am

-Changed the antenna ranges (Not trigger/detection ranges) of nearly all spawns. Planetary Installations 15k. Space installations 30k. Large ships (carrier, frigates, transport ships) have their ranges set to 15k. Recon ships have had their ranges increased to 10km. Smaller ships you usually see in either events or reinforcement groups have been set to 5km.
-ALL Player Known Area spawns have not had their antenna ranges changed. They are still at 1km and it will likely stay that way. Player Known Area spawns are meant to be somewhat difficult and them possibly getting the jump on you is a part of that. Means outside of antenna detection will still be needed to detect these guys before 1km.
-Ships like the Stealth Cruiser Alpha will maintain their 1km ranges to properly fill their intended role.
-Space probes now have a trigger that will increase their range to 50kms for about 3 seconds then switch back to 1km. This will repeat until it is destroyed or despawned. Like a radar blip. You have likely seen this before.

-Though I originally set off with everything having a quite short detection range this increasingly revealed itself to be a bad idea. Or perhaps my implementation of it. Though I do quite enjoy the space engineering aspects of mods and scripts that let you find things without a signal they can be somewhat unreliable at times. What's more I would often have no idea something like an installation or convoy, which produces resources for ACIM, had even spawned. (It was originally the point but seems a good idea in theory only. Imo.) Player Known Areas and "stealth" grids will keep this feature though.

Update: 5 Feb, 2021 @ 1:40pm

-Made changes to F-7 and F-10 behaviours. They now perform closer to intended.
-Moar targeting changes.

Update: 5 Feb, 2021 @ 9:54am

-Reduced Space/Planetary Recon Craft targeting ranges. They are now lower at low threat levels.
-Reduced the trigger ranges for Supply Vessels and Patrol ships. You should need to get a lot closer than before to trigger their reinforcement spawns.
-Reduced the trigger ranges for ground convoys and Space/Planetary stations also. You will need to be far closer to trigger their spawns.
-Tier 2 recon actually detects you now. How do I miss these things?
-Changes to some fighter behaviours.
-More spawngroups should attack NPCs.
-Increased the range at which reinforcements spawn from certain spawgroups. Grids with destroyers spawning 1.5KM away from you is un-fun to say the least.
-The all round range changes should smooth out the early game without ACIM always being on your ass. The idea is for this to get progressively harder as you gain more threat. Meant to be challenging, not impossible.
-If anyone was wondering more encounters are being worked on. They are in folders outside the mod. Just waiting on some Rival AI things.

Update: 3 Feb, 2021 @ 9:45pm

-Changed some targeting xmls.
-Reduced the spawn rates on recon drones and installations.
-Tier 1 Space Recon ships (150-800 threat) No longer drop recon probes.
-"Boss Encounter" spawns should now stop spawning when ACIM is under 10IP.

Update: 31 Jan, 2021 @ 4:20am

-Did a pass on spawn frequencies on all groups. Resource generation spawngroups have been prioritised.
-When a recon grid detects you it will increase ACIM IP by 1.

Update: 30 Jan, 2021 @ 4:49pm