Left 4 Dead 2
Low's New Weapon Shaders
Mostrando 1-10 de 14 aportaciones
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Actualización: 5 MAR 2022 a las 2:53 p. m.

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

Actualización: 5 MAR 2022 a las 2:00 p. m.

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

Actualización: 17 JUN 2021 a las 5:20 a. m.

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

Actualización: 27 MAY 2021 a las 10:24 a. m.

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

Actualización: 26 DIC 2020 a las 7:45 a. m.

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

Actualización: 26 DIC 2020 a las 2:46 a. m.

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

Actualización: 25 DIC 2020 a las 11:24 p. m.

Updated CSS weapon textures (including world model textures).

Actualización: 18 DIC 2020 a las 8:27 p. m.

Temporarily removed the world model textures for the CSS weapons.

Actualización: 17 DIC 2020 a las 2:02 p. m.

Updated CSS, Grenade Launcher, and M60 textures.

Actualización: 29 NOV 2020 a las 8:53 p. m.

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).