Left 4 Dead 2

Left 4 Dead 2

Low's New Weapon Shaders
Ergebnisse 1–10 von 14
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Update: 5. Mrz. 2022 um 14:53

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

Update: 5. Mrz. 2022 um 14:00

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

Update: 17. Jun. 2021 um 5:20

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

Update: 27. Mai 2021 um 10:24

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

Update: 26. Dez. 2020 um 7:45

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

Update: 26. Dez. 2020 um 2:46

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

Update: 25. Dez. 2020 um 23:24

Updated CSS weapon textures (including world model textures).

Update: 18. Dez. 2020 um 20:27

Temporarily removed the world model textures for the CSS weapons.

Update: 17. Dez. 2020 um 14:02

Updated CSS, Grenade Launcher, and M60 textures.

Update: 29. Nov. 2020 um 20:53

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).