Stellaris

Stellaris

phi-dev
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Update: 16 okt 2021 om 15:55

v1.2 (hello there, general kenobi)
- clone army origin requires to be somewhat militarist
- clone army has 50% increased empire sprawl malus for "normal" reproducing people; the malus is removed (and more) if clone fertility project is completed
- max number of clone vats = 2, but the special project removes this limit
- reworked/balanced the traditions
- soc tech that gave naval cap +30 are now replaced with naval cap +5%
- pimped up catalytic processing (+15% alloys production)
- pimped up agrarian idyll (farmers output +1, every 3 agricolture distric give +1 building slot)
- removed the point defense sections for corvettes
- clones cannot be megacorps
- space critters weapons are now better (no alloys costs)
- reworked versatility tradition
- reworked voidborn origin and traits
- each missile tech now gives +5% explosive weapons fire rate
- missiles repeatable techs now give +10% fire rate/damage
- reworked subterfuge tradion: now each level adds +1 ship-/+2 planet-sensor range
- automatic research/automatic exploration are available at game start
- added new edict to run for federation presidency
- nerfed a little tradition:discovery bonus to station output (now +50%)

Update: 28 sep 2021 om 3:00

Update: 27 sep 2021 om 7:06

Update: 26 sep 2021 om 9:25

Update: 25 sep 2021 om 8:01

cksm: 09b2

Update: 8 jun 2021 om 1:12

Update: 7 jun 2021 om 9:12

Update: 6 jun 2021 om 7:10

Update: 6 jun 2021 om 0:17

Update: 5 jun 2021 om 11:42