Guncraft

Guncraft

RSP2
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Update: 15 Aug, 2014 @ 7:59pm

Big update. New stats:
Player damage: 25
ROF: 15.4
Mag cap: 24
No of mags: 3
Hipfire: 120
Scope: 44
Max: 40

It's more of a machine pistol than an SMG. The Small magazine and high rate of fire mean you're only going to get a few bursts out of it, and the large scope spread limit your range to close-medium. In close, though, it's brutal. The hipfire and scope are both adequate, and switching between the two is easy with such a low max spread.

Update: 13 Aug, 2014 @ 2:46pm

Update: 13 Aug, 2014 @ 1:34am

Update: 21 Jun, 2014 @ 3:02pm

Update: 21 Jun, 2014 @ 2:36pm

Update: 28 May, 2014 @ 4:33pm

Update: 28 May, 2014 @ 4:33pm

Update: 3 Apr, 2014 @ 8:54pm

Update: 22 Mar, 2014 @ 2:01pm

Since I reduced the magazine capacity of all my other 6.5mm weapons by 1/3, I went ahead and did the same with this one, though I invested the points in block damage instead of accuracy. I'm not so sure it was a good idea, as this one has twice the rate of fire of the other automatics, but we'll see how it goes.

Update: 11 Feb, 2014 @ 2:31pm

I cleaned up and detailed the model from the previous version, and did what I could with the ironsights. I wanted to take the pistol out to arm's length, but then I'd have to show your forearms and I have no idea what skin you're using, so I created the illusion of distance by A) removing blur from around the sight (because it's farther from the eye and thus in better focus than a rifle), B) making the sight and reticle smaller, and C) showing more of the pistol underneath.

Stat-wise, I gave it a ridiculously high cyclic rate, befitting a pistol. I also gave it a larger magazine; next-gen armor-piercing pistol rounds are skinny, so large magazines can fit flush with the grip or just barely protrude. Hipfire is good (pistols point naturally) but scoped accuracy is poor (short barrel, no stock, high rate of fire.) It has only 3 mags because it's a holdout weapon for snipers, not a primary weapon. :P