Guncraft
RSP2
Menampilkan1-10 dari 10 kiriman
Pembaruan: 15 Agu 2014 @ 7:59pm

Big update. New stats:
Player damage: 25
ROF: 15.4
Mag cap: 24
No of mags: 3
Hipfire: 120
Scope: 44
Max: 40

It's more of a machine pistol than an SMG. The Small magazine and high rate of fire mean you're only going to get a few bursts out of it, and the large scope spread limit your range to close-medium. In close, though, it's brutal. The hipfire and scope are both adequate, and switching between the two is easy with such a low max spread.

Pembaruan: 13 Agu 2014 @ 2:46pm

Pembaruan: 13 Agu 2014 @ 1:34am

Pembaruan: 21 Jun 2014 @ 3:02pm

Pembaruan: 21 Jun 2014 @ 2:36pm

Pembaruan: 28 Mei 2014 @ 4:33pm

Pembaruan: 28 Mei 2014 @ 4:33pm

Pembaruan: 3 Apr 2014 @ 8:54pm

Pembaruan: 22 Mar 2014 @ 2:01pm

Since I reduced the magazine capacity of all my other 6.5mm weapons by 1/3, I went ahead and did the same with this one, though I invested the points in block damage instead of accuracy. I'm not so sure it was a good idea, as this one has twice the rate of fire of the other automatics, but we'll see how it goes.

Pembaruan: 11 Feb 2014 @ 2:31pm

I cleaned up and detailed the model from the previous version, and did what I could with the ironsights. I wanted to take the pistol out to arm's length, but then I'd have to show your forearms and I have no idea what skin you're using, so I created the illusion of distance by A) removing blur from around the sight (because it's farther from the eye and thus in better focus than a rifle), B) making the sight and reticle smaller, and C) showing more of the pistol underneath.

Stat-wise, I gave it a ridiculously high cyclic rate, befitting a pistol. I also gave it a larger magazine; next-gen armor-piercing pistol rounds are skinny, so large magazines can fit flush with the grip or just barely protrude. Hipfire is good (pistols point naturally) but scoped accuracy is poor (short barrel, no stock, high rate of fire.) It has only 3 mags because it's a holdout weapon for snipers, not a primary weapon. :P