Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Update: 18 Dec, 2022 @ 3:25pm

- Fixed a graphical issue with Sharpened Shield World system view and removed the planet entities from the four shield world zones.

- Fixed a graphical issue with Armored Shield Worlds.

- Fixed an issue where using the Promethean Warriors civic doesn't give special promethean tech at the start.

- Added build times to forerunner defense armies.

Update: 6 Dec, 2022 @ 11:07am

Update: 5 Dec, 2022 @ 6:01pm

Update: 5 Dec, 2022 @ 11:11am

-Fixed an issue with the halo effect not killing Prethoryn Scourge ships as intended.

Halo Effect Changes:

All space fauna and leviathans that are not mechanical in origin will now be destroyed by the halo effect.

Exceptions:
- Mining Drones
- Automated Dreadnought
- Scavenger Bot
- Enigmatic Cache
- Enigmatic Fortress
- Technosphere



Update: 3 Dec, 2022 @ 9:31am

Update: 30 Nov, 2022 @ 10:12pm

- Updated Forerunner armor and shields with armor/shield hardening respectively. Reduced added hull points for the armor components.

- Forerunner reactors and thrusters can now be used on the new Frigate class.

Update: 30 Nov, 2022 @ 11:57am

Updated to 3.6.0

- Fixed an issue that was causing a crash in the forerunner origins from the game update.
- Multiple bugfixes and errorlog cleanup.
- Moved the Pulse Missile Launchers to the torpedo slot.
- Fixed issues with missing forerunner weapon sound effects.
- Increased the cost and influence of activating and firing the Halo Array on the Ark.
- Empires will be notified if the Halo Array is activated from the Ark (Will add notifications for local halo array activation in another update).
- Fixed an issue with missing modifiers from the Warrior-Servant army building.

Update: 5 Nov, 2022 @ 11:28am

- In an attempt to fix multiplayer desync issues with worlds that build pops through decisions such as Genesis, all Forerunner origin starts will now have Sentinel, Promethean, and Huragok pops at the start of the game.

- Fixed an issue with power requirements for forerunner colossus weapons.

- Increased the size of the Heavy Ion Launcher particle.

- Changed the particle weapon graphics for xl and titanic particle cannons.

- Error log cleanup.

Update: 23 Oct, 2022 @ 12:44am

- Changed the Pulse Missile Launchers to better align with the properties of energy torpedoes.

- Fixed a graphical issue with pulse missiles that would fly off randomly in every direction when fired.

- Added Phaeton weapon-ship strikecraft. This strikecraft is stronger than the other Sentinel strikecraft. Can be acquired by researching a new technology research: Promethean Strike Craft.

- Armies such as the War Sphinx and Seeker will now require Promethean Strike Craft research rather than Advanced Sentinel technology.

Update: 20 Oct, 2022 @ 6:56pm

- Added 3 new weapons:
1. Disruption Generator (XL): Based on the Guardian's Attenuation Pulse Emitters. Highly effective against shields and has full shield penetration. Ineffective against armor.

2. Pulse Missile Launchers (L): Based on the Phaeton's missile launchers. Fires a volley of hardlight torpedoes. Effective against armor.

3. Destructor Beam (L): Anti-ship artillery weapon. Moderately effective against all defense types.

- Custom sounds have been added for both the Pulse Launcher and Destructor beam.

- Guardians summoned by the planet decision will be reduced to 1. Guardians are now equipped with the Attenuation Pulse Emitter colossus weapon and armed with one disruption generator and an array of converging beams and sentinel beams (including pd) weapon components.