Rivals of Aether

Rivals of Aether

Matthew Favson
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Update: 7 Jun, 2021 @ 4:54pm

v1.105
Fixes / Other Changes
- Matt's portal now gets lightning around it when it's about to fire a lightning bolt
- Landing effects and the special heavy landing SFX now also trigger in pratland

Update: 6 Jun, 2021 @ 1:33pm

v1.104
Fixes / Other Changes
- Fixed the new thunder effect a little

Update: 6 Jun, 2021 @ 1:26pm

v1.103
Buffs
- Due to the resprited thunder effect, the lightning strikes on UStrong and grounded USpecial have slightly wider hitboxes
- Matt is now slightly more beeg
Nerfs
- Due to more beeg, Matt's idle hurtbox is a bit taller than before
Fixes / Other Changes
- Added a heavier land sfx on top of the old one, to make Matt feel even heavier
- Waveland now triggers multiple existing landing effects, such as screenshake, shockwaves in the op modes, etc
- Made some attacks feel more powerful (ex: more screenshake), and fixed a minor issue where the screenshake from landing with DAir didnt work properly
- Resprited the thunder effect, and slightly improved vfx on UStrong
- Brought back the angle flipper on DStrong (not having it was just more confusing tbh)
- Added a message on the HUD at the start of the match that tells you how to disable anti-cheapie detection, so that it's hopefully more obvious that it's an option

Update: 3 Jun, 2021 @ 4:21pm

v1.102
Fixes / Other Changes
- You no longer have to perfectly time DAir to spawn shockwaves when landing. Holding it is enough (which should make this a much more consistent, viable option)

Update: 28 May, 2021 @ 4:58pm

v1.101
Fixes / Other Changes
- Fixed some bugs with the FSpecial grab (caused by some code changes)

Update: 27 May, 2021 @ 2:01pm

v1.100
Fixes / Other Changes
- Fixed an offset bug when holding projectiles with FSpecial

Update: 27 May, 2021 @ 10:10am

v1.99
Buffs
- Reduced charge time needed before UStrong gets a thunder bolt (30->15)
- Matt now has 999 soft armor when he has grabbed someone, and FTilt now has soft armor after grabbing someone as well (it didn't before)
Fixes / Other Changes
- UStrong and grounded USpecial now have electric particles above Matt to indicate the thunder bolt beforehand
- Fixed some broken compatibility

Update: 21 May, 2021 @ 7:57pm

v1.98
Buffs
- Reduced endlag of Jab1 and Jab2, to make them slightly safer (20->12 on both)
- Decreased FTilt startup (7->6), sped up the grab slightly, and reduced endlag by 3 frames. Also changed the angle (45->70), reduced kbs (.55->3), reduced bkb (6->5), and made it push Matt backwards less. These changes are mostly to make up for its low range, help it combo better, and lead to tech chases
- Decreased DTilt startup (11->9) and endlag (17->16). Also reduced endlag of the projectile version (20->18) to make it more useful
- Decreased DAttack sourspot kbs (.42->.3), and added the ability to cancel the last few frames with Attack, Jump, or Special (only if you hit someone with the attack first)
Nerfs
- Jab1 no longer forces flinch, and can be teched
- Reduced total damage of FTilt (10->9) due to the speed buffs
- Reduced damage of DTilt (8->7) due to the speed buffs
- Increased FSpecial startup (16->17) and endlag (26->29)
- Decreased lifetime of DAttack sweetspot (6->5)
Fixes / Other Changes
- Made a new Waveland animation
- You can now cancel DSpecial roll jump into attacks with the c-stick
- Improved the particle trail of the DTilt projectile

Update: 20 May, 2021 @ 7:12am

v1.97
Buffs
- DSpecial roll can now be held for 30 extra frames in the air, which once again makes it possible to cancel it into the roll jump when used mid-air (just has to be close to ground)
- DSpecial roll jump can now be cancelled into specials and not just aerials
Fixes / Other Changes
- When using the DSpecial roll jump, releasing the button early will prevent the stomp attack. This makes it possible to cancel into specials, and prevents you from accidentally buffering the stomp attack. Should generally feel better to use

Update: 14 May, 2021 @ 11:23am

v1.96
Buffs
- When using the NSpecial laser, Matt gains full super armor (not really a relevant change, but yeah technically a buff)
Fixes / Other Changes
- When charging NSpecial, Matt gets charge effects (ex: shakes the screen etc)
- Updated munophone stuff, with new tips and info (thanks to SkyCrafter for contributing)
- Added T&A codec (also thanks to SkyCrafter for contributing)