Killing Floor

Killing Floor

(MI) Prices Slashed (Release Candidate 1)
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Update: 27 Jun, 2014 @ 5:47pm

Update: 23 Jun, 2014 @ 7:37pm

Update: 23 Jun, 2014 @ 6:59pm

MAJOR Upgrade to the map.

Added zone portals for smoother play.

Added alot of stores for players to roam around.

Added more ammo, weapons and vest drops until testing is complete.

Added more pathing, more zombie volumes and pallets to break up long rage kills on the upper outside ring. I will probably do somthing similar to the bottm outside ring.

Play the map to the best of your ability and tell me if there are any issues. I can be contected at majortom@techie.com

Update: 9 Mar, 2014 @ 4:35pm

Added door frames to shops.

Added 2 maintenance areas to camp in.

Corrected floor issue in DR. Demnto shop

Added passages through some stores, like the ice cream shop, the stripper shop and others.

Added serving windows to chinese shop so its a better camp.

Eliminated one trouble some mall exit.

Added a lot of small circular kiosks

Put some spawning weapons/equipment in round kiosks.

Added vest armor in 2-3 places

Added more volumes from zombies to spawn at.

Moved weapons to less obvious locations. Some items will not spawn as often. I put a "timer" on most items so it should take longer for weapons to re-spawn.

Update: 7 Mar, 2014 @ 12:40pm

Update: 4 Mar, 2014 @ 9:26pm

Corrected a serious issue which caused a player and zombies to die if it approached it. The area affected was on top of the staircase that was closest to the upstairs shop called Dosh Jewelers. If you at the top of the stairs and ran in circles near the couches you would die. There is a floor seam line that was apparently acting like a line of death.

The issue was, I think, that a "zone portal" was embedded too far into a wall, creating a void or black hole. The zone portals have been replaced and the issue appears to be corrected.

I cannot stress enough the importance of testing the map out to its fullest extent possible. I would appreciate any feedback. Thanks !

Update: 3 Mar, 2014 @ 4:32pm

Update: 1 Mar, 2014 @ 8:29pm

Update: 24 Feb, 2014 @ 8:37pm

There are only a few shops left to complete downstairs in the outter Ring.

I don't know about the feasibility of using the shops as a camp, because most offer only one way out.

The Kiosks or sales area outside the shops have breakable glass upstairs. None of the shops have breakable glass - yet. It takes some time to create the cabinets and move them into place, one by one.

I need feed back if you would like to see sound effects and visual effects in the map.

Did anyone else notice that there are two different looking Trader Girls ?

I am struggling with snappy names for the "dosh" shops upstairs. I am sure some will come to me sooner of later. I want to do a Fur shop, maybe a Surf Shop and a few others upstairs, but they have to look pricey, and it usually takes between 2-6 hours to complete a shop.

Talking about shops, my initial plan was to have 32 shops. I am probably going to reduce the number of shops drastically, since the map is becoming large in size. I want to try to stay as close to 50Mb in size for the map as I can. I will spread out the new shops as best I can, But I will be keeping an eye on the size.

Let me know if you find any bugs issues, lag, or otherwise !

Update: 23 Feb, 2014 @ 12:16pm