Arma 3
[DYN/CO-24] Whole Lotta Altis
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Uppdatering: 13 apr, 2014 @ 2:37

Possible respawn fix, crate drops fixed, added disable AI mortars parameters, player can now point where the purchased vehicle appaers, maybe some other fixes

Uppdatering: 12 apr, 2014 @ 13:21

Various fixes, guardpost improvements (no blinking when captured or when removing objects), limited VAS can be set now off from parameters

Uppdatering: 22 mar, 2014 @ 12:49

Hotfixes

Uppdatering: 22 mar, 2014 @ 11:18

Removed unneeded weather/time sync

Uppdatering: 22 mar, 2014 @ 8:57

Latest tweaks, fixes and additions from SP version

Uppdatering: 5 mar, 2014 @ 13:28

3 new tasks (Capture area, seek enemy thief/civ murderer), enemy may call mortar/arty strikes if there is related zone inside 4km radius, added option to disable island insertion, random static armed vehicles in camps, added birds over deadmen and taking off near vehicles/moving men, other tweaks/fixes.

Uppdatering: 3 mar, 2014 @ 12:18

New "Save/Kill Officer"-task, New "Create Guardpost"-task, Guardpost creator is now able to delete the post, Guardpost bunker gives now limits for static weapons/vehicles and AIteams, Gear is now transfered between dead and respawn, New personal value for VAS/Armed Support access, +Much tweaks and fixes.

Uppdatering: 1 mar, 2014 @ 9:20

Hotfix

Uppdatering: 1 mar, 2014 @ 7:50

More fixes and tweaks, added random guarded houses and village guards

Uppdatering: 27 feb, 2014 @ 12:11

Some more fixes