Arma 3
EMP Systems
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Uppdatering: 28 feb, 2021 @ 3:05

Added compat with ACE vehicle laser designator codes, and ballistic info for 12.7mm rounds.
Damage model tweaks.
HARM missiles have a decent explosive damage radius now alongside the EMP effect, designed as an area of effect weapon. 12.7mm EMP Sniper rounds have increased penetration and are designed as an anti-vehicle weapon, the rounds may penetrate right through infantry in some cases.

Uppdatering: 24 feb, 2021 @ 8:42

Uppdatering: 24 feb, 2021 @ 8:41

+ CUP integration (finally) - NVGs, NV/TI Optics, IR Weapon attachments all added to arrays of affected gear
* Some more script tidy up

Uppdatering: 24 feb, 2021 @ 7:51

* FX Update / performance update / audio enhancement - Added some ppfx and an echo to larger weapons

Uppdatering: 16 feb, 2021 @ 8:38

* General FX update, tweaks and scripting fixes
* 12.7mm Mags reduced to 3 Rounds
* Added a "whistle" effect to munitions as they fly
* Explosion sounds should be a bit more "punchy" and "electric"
* Small static / spark FX on vehicles when initially affected by EMP
* Other stuff I forget

Uppdatering: 6 dec, 2020 @ 23:53

Uppdatering: 6 dec, 2020 @ 23:38

+ Signed for MP, hope it was done right

Uppdatering: 5 dec, 2020 @ 17:05

+ Effects cleanup
+ RHS, RH accessories and SMA compatibility (no dependencies) - CUP coming in a future update

Uppdatering: 29 okt, 2020 @ 7:54

+ Added EMP-HARM

Uppdatering: 22 okt, 2020 @ 8:35

* Small fix to 12.7x99mm visual effects