Arma 3
EMP Systems
Näytetään 71–80 / 99
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Päivitys: 28.2.2021 klo 3.05

Added compat with ACE vehicle laser designator codes, and ballistic info for 12.7mm rounds.
Damage model tweaks.
HARM missiles have a decent explosive damage radius now alongside the EMP effect, designed as an area of effect weapon. 12.7mm EMP Sniper rounds have increased penetration and are designed as an anti-vehicle weapon, the rounds may penetrate right through infantry in some cases.

Päivitys: 24.2.2021 klo 8.42

Päivitys: 24.2.2021 klo 8.41

+ CUP integration (finally) - NVGs, NV/TI Optics, IR Weapon attachments all added to arrays of affected gear
* Some more script tidy up

Päivitys: 24.2.2021 klo 7.51

* FX Update / performance update / audio enhancement - Added some ppfx and an echo to larger weapons

Päivitys: 16.2.2021 klo 8.38

* General FX update, tweaks and scripting fixes
* 12.7mm Mags reduced to 3 Rounds
* Added a "whistle" effect to munitions as they fly
* Explosion sounds should be a bit more "punchy" and "electric"
* Small static / spark FX on vehicles when initially affected by EMP
* Other stuff I forget

Päivitys: 6.12.2020 klo 23.53

Päivitys: 6.12.2020 klo 23.38

+ Signed for MP, hope it was done right

Päivitys: 5.12.2020 klo 17.05

+ Effects cleanup
+ RHS, RH accessories and SMA compatibility (no dependencies) - CUP coming in a future update

Päivitys: 29.10.2020 klo 7.54

+ Added EMP-HARM

Päivitys: 22.10.2020 klo 8.35

* Small fix to 12.7x99mm visual effects