RimWorld

RimWorld

Arborist of the Rim
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Update: 20 Aug, 2021 @ 6:17am

[Auto-generated text]: Update on 8/20/2021 9:17:20 AM.

I don't remember exactly where I was, but no DLC and no mod is required now (except Harmony, but everyone already has that).

Now I gotta work on adding features back in.

Update: 18 Aug, 2021 @ 5:59pm

[Auto-generated text]: Update on 8/18/2021 8:59:29 PM.

Least amount of dependencies I can do for now- both DLCs required temporarily.
I realized some art is easier than I thought... so there's going to be cool stuff.

Also I think I figured out most of what I need to begin dissecting C# code. Events soon!

Update: 6 Aug, 2021 @ 5:51pm

[Auto-generated text]: Update on 8/6/2021 8:51:33 PM.

Wood from my trees can no longer be used to make normal walls or furniture or productions anymore; they're going to make better Room benefits later though.

You can make glowing walls and glowing floor tiles out of Tiberium.

The Oculisk doesn't make red mist for now. I need to learn C# and Assemblies and DLLs to make stuff do stuff again.

This is so I can start removing dependencies.

The next update will make the Gauranlen (did I misspell that?) Tree and its moss stay in the mod, but not require Ideology! I'll do the same thing to the Anima tree.

Now, the Kijin mod isn't compatible with my mod, so that's why it's a new tree and not a modified true Anima. Once I learn how to make Events, the trees will all have chances to appear, in their own ways.

Update: 15 Nov, 2020 @ 3:28pm

[Auto-generated text]: Update on 11/15/2020 6:28:34 PM.

Wooden Shards now decay at .5

Update: 4 Oct, 2020 @ 3:30pm

[Auto-generated text]: Update on 10/4/2020 6:30:19 PM.

I tried removing Alpha Animals as a dependency but it didn't work, and I forgot to update the About to keep it as a dependency. Quick fix.

Update: 4 Oct, 2020 @ 3:28pm

[Auto-generated text]: Update on 10/4/2020 6:28:27 PM.

Tiberium is no longer a naturally occurring resource (it wasn't supposed to be, oops).
Tiberium Chunks (green, blue, red) exist and shed their own light.
Green Tiberium Crystal can be made into walls, which shed their own light.

Oculisk created, which terraforms just like the Ocular Jelly does.

Also I removed the entire Cults system from the Eerie Tree, but it does still spawn the related book (Grimoire of the Occult). The tree's def code calls it Nightmare but its label is Eerie, so I renamed it Nightmare. Made more sense.

Update: 29 Sep, 2020 @ 4:34pm

[Auto-generated text]: Update on 9/29/2020 7:34:31 PM.
Build 1.724

Domesticated Anima Trees and Anima Tree crossbreeds have weaker screams, but they can be stacked higher.

Update: 21 Sep, 2020 @ 9:51pm

[Auto-generated text]: Update on 9/22/2020 12:50:58 AM.

Minor text updates, and tiberium is implemented. Not the magic parts yet though.

Update: 20 Sep, 2020 @ 9:54pm

1.72

All four of the Event Trees work well enough. There are still some problems with making the Domesticated Anima Tree actually work as an Anima Tree, same for Anima crossbreeds.

Still working on learning terraforming methods for the red mist and tiberium exposure, and a cult system for the eerie trees.

Next build heavily depends on commenters, so I'll ask if I should do what I'm thinking or not.

Update: 14 Sep, 2020 @ 5:20am

The various trees were able to grow wild, but I fixed that.
None of these trees, even in new saves, will spawn naturally (except the one Anima you start with).
These trees drop unique resources:
Anima
Eerie
Alien
Extract seeds using the plant processing bench from those resources. You can then get:
Domesticated Anima
Domesticated Eerie
Domesticated Alien

The Domesticated Tiberian can only be spawned in with the console, but that'll be fixed later. You really won't want to do this because of what the tree's abilities are. Whenever I get that part done, your base will probably be destroyed if you have that tree or its parts all over.

Other minor changes.