Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 25 Aug, 2023 @ 1:00am

✦ Descriptor update to 1.10.0.1
✦ Mod changes to the base health of the characters have been canceled
✦ Improved the section of the kingdom of Frisia with the active rule of the historical chronicle

Update: 24 Aug, 2023 @ 1:00am

✦ Adaptation for game version 1.10.0
✦ Added of the historical division of Lorraine, the destruction of the title of Aquitaine, the creation of Alemannia, the addition of feudal elections in France (if the mod rule is enabled)
✦ Added of the death of Carolingian historical characters (if the mod rule is enabled)

Update: 16 Aug, 2023 @ 3:00am

✦ Fixed some script errors

Update: 16 Aug, 2023 @ 1:00am

✦ Added a new script for the predetermined birth of historical figures to the "Historical Chronicle" rules (So far, only Igor Rurikovich and Charles III the Simple are born, but I want to add many others)
✦ Expanded and improved the rules of the game "Historical Chronicle"
(Regulates the life and death of some historical characters)
✦ Refactoring the code of the mod's start scripts

Update: 15 Aug, 2023 @ 12:00am

✦ Louis II the Stutterer, having the title of King of Aquitaine, now destroys him
✦ Changed the culture of Baldwin, Margrave of Flanders and his family to French

Update: 13 Aug, 2023 @ 11:00pm

✦ Improvements in France (Neustrian and Breton marks)
✦ Increased skill priority when assigning AI counselor

Update: 12 Aug, 2023 @ 4:00am

✦ Fixed a bug when the temple of Sventovit was destroyed at the start of the game
✦ The chance to capture someone in the raid is now 0%, but increases if the character has the Viking or Varangian trait (5%), the reaver commander trait (+5%) or Dynasty Legacy Looting (+20%)
✦ Now the character's opinion is reduced by -30 (for 5 years) if you raided this character's lands (was -15 for 10 years)

Update: 12 Aug, 2023 @ 1:00am

✦ AI now waits 365 days like before to start a new raid (was 180 -> 1825 in the base game)
✦ Scandinavian elections (Thing) are now only available for royal and imperial titles
✦ Candidates in Scandinavian elections can now be powerful vassals
✦ Now Catholicism and Orthodoxy do not allow closely related marriages
✦ Asatry now shunned witchcraft rather than a crime
✦ Rebalanced Huscarls and Vikings (Again!)
✦ Reworked recruitment priorities for Huscarls and Vikings for AI
✦ Added 3D model of Sventovit's temple in Arkona (Thanks to: MattTheLegoman)
✦ Added age comparison modifiers for betrothal or marriage
✦ Added modifier to compare military power when betrothal or married
✦ Added a negative modifier if a matrilineal marriage occurs and the AI loses a knight

Update: 8 Aug, 2023 @ 1:00am

✦ Now the AI will most often choose a military strategy: fight, not siege
✦ The Great Temple of Sventovit is now destroyed (cannot be rebuilt), and the title of High Priest is destroyed if the province changes religion
✦ The character must now have the "Pilgrim" property to select a patron god (Slavs/Scandinavians)
✦ Reverted the change to raise maintenance costs for maa when raiding
✦ Now only certain historical AI-controlled characters receive bonus gold, prestige and units
✦ Improvement of some historical characters and their dynasties
✦ Added 3 music files for Scandinavian culture
✦ Updated structure of music files
✦ Updated English localization

Update: 6 Aug, 2023 @ 1:00am

✦ Tribal rulers can use conquest against the county as normal, but at a higher cost
✦ Reverted changes to limit the number of professionals for the tribe
✦ Rebalanced huscarls and vikings (I'll still find a balance!)
✦ Rebalanced Hæsteinn of Nantes
✦ Haraldr "Fairhair" has claimed titles in Norway (help the AI build a kingdom)
✦ Added some settings for AI