Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 2 Dec, 2021 @ 1:00am

Improving AI (Experimental):
- Reduced by half the number of days for AI actions, so that it checks to take away / give a title to someone
- The choice of candidates for spouses has been significantly expanded
- AI is now less afraid of losing prestige due to marriage
- Reduced requirements for AI to stocks of gold before the war
- AI now in most cases avoids giving titles to people whose opinion of them is below 0 (Was -25)
- Slightly increased the chance that the AI ​​will want to declare war.
- AI now tries to loot even more if the looting target is at war
- AI is now ready to risk more robbing the territory with a more or less equal ratio of troops
- AI now robs for 180 days, and then sails home, if not full. (It was 365)
- AI will now go to rob much more often, a year must pass before it wants to go again since the last robbery. (It was five years old)
- AI will no longer try to catch up and break up armies of up to 300 people if they do not threaten it (Was 100)
- AI will now react a little earlier when it's time to retreat
- AI will retreat to improve the terrain for combat, 5 provinces from the location (may make another retreat when it gets there. Was 2)
- AI now begins to react faster and give new orders if the inevitable death of the army did not happen and more quickly repeats the order to fight to the death if the battle cannot be avoided
- AI can now split armies a little further when trying to resupply
- AI is more inclined to create / join a faction if its opinion is below 50 (Was 75)
- AI is now twice as less affected by the level of fear of the overlord, in order to decide to join a faction or not

Update: 30 Nov, 2021 @ 12:00am

- Changed dogmas and virtues for asatru and slavic paganism
- Increased base health for mod characters
- A little more balancing for the druzhina

Update: 28 Nov, 2021 @ 11:00pm

Update: 28 Nov, 2021 @ 1:00am

- Removed decision for Rurik to form a new culture
- Now Russian culture by default for Rurik / Oleg
- Now Slavic knights are Bogatyrs
- Removed super-powerful health from Jarl Hæsteinn of Nantes (Viking)
- Added minimum requirements for assignment to knights (> 6 prowess or character must be brave)
- Reduced base health of characters to balance middle age (After testing, average age without lifestyle for medicine is ~ 60)
- Balancing and visualization for the junior / senior druzhina was carried out

Update: 27 Nov, 2021 @ 1:00am

- Rebalanced Junior druzhina
(Recruitment and maintenance costs / Added recruitment priorities for AI)
- Now the Pommeranian at the start of the game have learned innovations: Rooks and Veche

Update: 26 Nov, 2021 @ 10:00am

- Added additional conditions for the decision to hire a doctor. The solution becomes unavailable (for both the AI and the player) if the doctor is already hired.
- The decision to hire a doctor now has a cooldown of 90 days (Was 180)
- Updated some strings of the English translation of the mod

Update: 25 Nov, 2021 @ 12:00pm

- Added a new professional - Junior druzhina
- Added the illustration and icon for the Junior druzhina
- Updated some strings of the English translation of the mod

Update: 24 Nov, 2021 @ 11:00am

- Now the West Slavic rulers of the rank "Duke" are titled as "Knyaz", and if they profess Slavic paganism, then their lands are "Knyazhestvo".
- Polabian culture from the start of the game now has unlock to the innovations: Rooks and Veche.

Update: 6 Nov, 2021 @ 8:00am

- Adaptation for game version 1.4.4
- Small code refactoring

Update: 22 Jun, 2021 @ 3:00am

- Adaptation for game version 1.4.2
- Minor fixes in history files
- Changed the coat of arms of the Rurik dynasty