Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 27 Dec, 2021 @ 12:00am

- Deleted changes connected with AI choice of life style focus
- Changed Tribe Government Type
* Professional troops 3 -> 2
* Number of professional troops 3 -> 1
* Increased debuff in relation between tribe ruler and not tribe vassals at x2
* Increased chance to start war for AI 25% -> 50%
- The Ruyanians Culture was added again in game
- Added special building in Town-temple Arcona: The Great Temple of Sventovit
- Added new illustrations for administrative innovations for high middle age
- Added west slavic paganism with well-worked dogmats
- Changed good modifiers from holy place in Plock
- Changed type of the terrain in Arcona from plains to hills
- Added new culture names for the terrain to Ruyanians and Polabians
- Added one new music file (Slavic Paganism: Jan J. Močnik - Rusalka)

This update not compatible with old save game

You can download old versions of the mod from Mods Paradox by the link in the description

Update: 20 Dec, 2021 @ 12:00am

- Added new illustrations for some culture and region innovations (Thanks to JgdFalke)
- Changed names for east Slavs (Greek and Orthodoxy names were deleted)
- Added new names for east Slavs
- Added new ruler with title for Arcona. (Arcona High Priesthood for 867 company)
(Goal: To prepare for separation confession for east and west Slavic paganism)
- Recruitment cost for Huscarls were increased
- Trende dynasty was reworked
(Goal: Prepare for Norman Conquest release)
- Was rebalance Scandinavian innovations in the start of the game (867 company)
- Quilted armor innovation was deleted for Scandinavian, East and West Slavs culture.
(Goal: To remove ability for recruiting Heavy Infantry troops, because they all have different innovations for this kind of units)
- Warbound innovation was moved to army category
- Zbroynoshi innovation was moved to army category
- Added culture innovation "Knyazheskaya army", which allow to recruit Junior Druzhina only for East Slavs (need to be learned)
- Not important edits for Russian and English localisation
- Mod miniature was updated. (Intro picture)

Update: 14 Dec, 2021 @ 11:00pm

- Now AI can select player as a knight and commander
(Attention! This could kill you character in yours lord war)
- Spirit Leader: Action "Ask gold"
* Not willingly accept to give money
* The cooldown of this ask is now 10 years, was 3
* More willingly give money to AI character when they are in critical situation
- Added new modifiers for accepting marriage
* Now added the debuff for too big gap in years
* Now AI is trying to marriage with same rank characters. Before he was trying to marriage with higher rank
* Canceled some not important twiks for AI that were added before (raids, factions)

Update: 13 Dec, 2021 @ 12:00am

- Chance of being killed in battle was decreased for Knights
- Character traits: Giant and Dwarf now increase/decrease horror
- Tribal era was renamed in Late Antiquity
- Characters with ambition trait now can become Knight even if their valor is below 6
- Now different kinds of cripples can't become a Knight
- And again balance reworked for Druzhina and Vikings

Update: 12 Dec, 2021 @ 7:00am

- Deleted fertility debuff for Oleg
(Goal: To give him better chance for continuing his dynasty tree under AI control)
- Now character trait "Witchcraft" add 10 horror, but reduce diplomacy by 2 (was -1)
- The number of text symbols for titles, names, dynasty and slogan is increased to 200.
- Added/reworked new illustrations for early Middle Age innovations (Thanks to JgdFalke)

Update: 10 Dec, 2021 @ 5:00am

- Innovations: "Veche", "Warbound" and "Rooks" are now unavailable for Czechs, Poles and Sloviens
- Returned the option to move the rally point of the army

Update: 9 Dec, 2021 @ 1:00am

- Updated/reworked illustrations for tribal era innovations (Thanks to JgdFalke)
- Now the lyrics Slavic compositions are not performed during the war
- Added 1 new music file (Slavic paganism)
- Varangians: Added a debuff in the mountains, instead of hills
- New AI priorities in the war cancelled
- Removed army gathering points for the player
(Goal: To improve difficulty, make balance between AI and Player, enhance the immersion)

Update: 6 Dec, 2021 @ 11:00pm

- Added new Slavic unit: Brave Warriors
- Added new Slavic unit: Varangians
- Added new Slavic unit: Knyazheskaya Druzhina
- One more rebalance of all Druzhina units
- Changed illustrations for tribal innovations
- Added illustrations for new units (Thanks to JgdFalke)
- Changed Scandinavian Varangians Veterans, now it is Vikings
- Added new innovations for Slavs, which unlock new units (can be incompatible with old save games)
- Rurik now have extra units on start (Goal: To boost his survivability against Normans conquerors)
- Added one new music file for war (Slavs paganism)
- Added and changed translation for English language (Thanks to [XIII] Cerberus)

Update: 3 Dec, 2021 @ 5:00am

- Canceled additional modifiers for marriage at different ages
- Strengthened the influence of the skill for AI when choosing advisors
- Increased AI priority for battles with the enemy army at the time of the war, if it is in its interests to achieve victory

Update: 2 Dec, 2021 @ 11:00pm

- Integration of AI Marriage Lite Fix Mod with revision
- AI now has more priority to protect the capital and its own territories in the war
- Canceled some unsuccessful AI logic improvements from the last update
- Changed trait - Disfigured (+1 Prowess and +10 Dread)
- Minor edits for druzhina (Less penalties from terrain type)
- Replaced the holy site Kiev with Biarmia for asatru
- Added 2 new music files