Stellaris

Stellaris

The Infection
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Update: 23 Sep, 2020 @ 10:50am

Update 2:
-Changed mechanics for Infected Spawn so they are always hostile.
-Research ship no longer destroys starbases or unarmed stations when attacked.
-Infected Home Ship less likely to flee when disabled.

Update: 20 Sep, 2020 @ 2:24pm

Update 1:
-If the Research ship doesn't spawn by the end game date, it forces itself to spawn. If the Infected haven't come but the research ship exists, it will force spawn the Infected.
-The Infected Home Ship now follows similar rules to the Research ship regarding how it moves.
-The Infected Home Ship no longer can be destroyed conventionally. Instead, at 15% health, it either flees or becomes disabled. If it's disabled, a special project is given to the disabler to attempt to destroy the ship.
-Infected ships have a hard time traveling through Interstellar Space.
-The Infected can no longer instantly infect ships. Instead, they must kill enough of a certain ship type (Small, Medium, Large, Massive, and Station) to unlock the ability to infect them.

Update: 30 Aug, 2020 @ 12:14pm