Stellaris

Stellaris

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The Infection
   
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30 Aug, 2020 @ 12:14pm
23 Sep, 2020 @ 10:50am
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The Infection

Description
Note: Image is not owned by myself and is property of [Leafy Games, LLC] to represent a ship in their game [Pulsar: Lost Colony]. It will be replaced at their discretion.

Made this in some spare time I had. It adds in something like the Flood from the Halo franchise into the game as a crisis that can occur essentially anytime after the first 15 years, but will most likely occur at endgame.

Q: What does it do?
A: It adds in a ship that can appear after the first 15 years and some story events regarding it. Not that much, though. It occasionally provides research and certain breakthroughs, both of which include insights to pops. One of them might be a bit unbalanced, though. When the Infected eventually arrive, they will spawn ships every time they kill a ship, eventually accruing enough forces to become theoretically unstoppable. Because of how they spawn, how they function, and because a threat that stays the same throughout the game is uninteresting, each Infected grows stronger the older they get, so kill them quickly.

Q: Is there any new artwork/models?
A: No. The Infected use Scourge models and artwork is reused.

Q: Are there any new ship designs/weapons/components/tech/etc. in the game? Can they interact with planets?
A: No. This was made in spare time and will probably not change for a while. If Paradox decides to add a way to copy ship designs, though, that might change.

Q: Can you add more content? It seems bare-bones.
A: See above.
7 Comments
wxles 31 Dec, 2024 @ 12:37pm 
may i ask what is the event id to summon the infection that is if the mods even works
wxles 31 Dec, 2024 @ 10:04am 
this mod actually looks good
too bad it doesnt seem to be supported anymore
dchy 7 Jun, 2021 @ 7:49am 
It is a pity that this modification is no longer supported
Gerglagagerk 22 Sep, 2020 @ 9:05pm 
So, I dont have the patience to try and bug test this, but in my current save file, the infection ship spanwed near the Kettlings tombs worlds, and when the kettlings went to space, they seem to be immune to the infection, they just ignore each other. I watched in system as the main infection ship passed through thier home worlds without any interaction, and the ketlings can use the infected systems for thier terretory, where everyone else gets destroyed. I should have zero mods that touch events, let alone kettlings.
TurtleShroom 10 Sep, 2020 @ 8:02am 
The reason I think that it should spawn late in the game is because of how powerful it can become.
Obscuris  [author] 9 Sep, 2020 @ 8:40pm 
The Infection will always spawn eventually if the ship spawns, though if the ship exists before the Endgame starts it will always spawn soon after. I may tweak it so it's less predictable in both spawn time and spawn place, though.
TurtleShroom 9 Sep, 2020 @ 2:17pm 
Does the Infection (as opposed to the story ship) spawn in the End Game? I think it should.